What changed
1 fix0 additions3 changes1 removal
- Gameplay
- Performance
- UI and audio
changedThe team worked really hard on this patch, fighting the constantly shrinking number of bugs, balancing the gameplay and adding new features at the same time. It has been one of our biggest internal milestones and we are very happy that we were able to achieve it! It is not the final iteration of these improvements, though. We will continue to work on them. Nevertheless, we didn't want to keep you waiting any longer and we are also very excited about your feedback :-)
changedWe changed the format of the patch notes and have split them into two parts: the first of which contains the foreword and an overview of the current patch - so in case you just want to skip through the patch notes you will find the highlights in the first part. The second part includes all details to the patch. And as usual, you can find the link to the latest survey at the end of the patch notes.
removedYou might notice that we have removed the passages about our next plans, because from now on, we will reveal some of our plans in the monthly DevDiaries. While we still want to talk a bit about the things happening during development, we will as well give you a bit of a forecast on what you can expect.
fixedOverviewNew features : With EA 0.9.14, we implemented a feature that allows you to add fan-translated text files more easily to your game. You will also find four different ground texture sets in the game, that give the single scenario maps a much more unique style. Content & Balancing : The most important updates here are unarguably the changes in the levels of difficulty and the AI. With this patch and with the coming patches, the game will be more challenging, depending on your preferred difficulty setting. The AI will not be perfect in EA 0.9.14 but the AI characters will start to act more like real entities with more defined objectives. We will be constantly working on our AI-tuning for the next patches. Bug fixes : We have fixed more than 50 major issues and more than twice that number of minor bugs, including 13 bugs that led to a crash of the game.
changedNew featuresOver the course of the last months, a number of fan-translators asked for support for their fan-translations. So this feature is especially for you guys :-) All you have to do is copy one of the existing "locdirect_[language].loo" files in the folder "media\localization" and name your copy the way you like, e.g. "myFanTranslation.loo". Then translate the text keys you want and delete the ones that you don't need. You can even split your translation into several files, like "myFanTranslation1.loo", "myFanTranslation2.loo" and so on. When the game starts, all entries in your "*.loo" files will replace the texts in
The Guild 3 changes
changedThe team worked really hard on this patch, fighting the constantly shrinking number of bugs, balancing the gameplay and adding new features at the same time. It has been one of our biggest internal milestones and we are very happy that we were able to achieve it! It is not the final iteration of these improvements, though. We will continue to work on them. Nevertheless, we didn't want to keep you waiting any longer and we are also very excited about your feedback :-)
changedWe changed the format of the patch notes and have split them into two parts: the first of which contains the foreword and an overview of the current patch - so in case you just want to skip through the patch notes you will find the highlights in the first part. The second part includes all details to the patch. And as usual, you can find the link to the latest survey at the end of the patch notes.
removedYou might notice that we have removed the passages about our next plans, because from now on, we will reveal some of our plans in the monthly DevDiaries. While we still want to talk a bit about the things happening during development, we will as well give you a bit of a forecast on what you can expect.
fixedNew features : With EA 0.9.14, we implemented a feature that allows you to add fan-translated text files more easily to your game. You will also find four different ground texture sets in the game, that give the single scenario maps a much more unique style. Content & Balancing : The most important updates here are unarguably the changes in the levels of difficulty and the AI. With this patch and with the coming patches, the game will be more challenging, depending on your preferred difficulty setting. The AI will not be perfect in EA 0.9.14 but the AI characters will start to act more like real entities with more defined objectives. We will be constantly working on our AI-tuning for the next patches. Bug fixes : We have fixed more than 50 major issues and more than twice that number of minor bugs, including 13 bugs that led to a crash of the game.
changedOver the course of the last months, a number of fan-translators asked for support for their fan-translations. So this feature is especially for you guys :-) All you have to do is copy one of the existing "locdirect_[language].loo" files in the folder "media\localization" and name your copy the way you like, e.g. "myFanTranslation.loo". Then translate the text keys you want and delete the ones that you don't need. You can even split your translation into several files, like "myFanTranslation1.loo", "myFanTranslation2.loo" and so on. When the game starts, all entries in your "*.loo" files will replace the texts in
Build number: 622947
Hello Guild fans,
The team worked really hard on this patch, fighting the constantly shrinking number of bugs, balancing the gameplay and adding new features at the same time. It has been one of our biggest internal milestones and we are very happy that we were able to achieve it! It is not the final iteration of these improvements, though. We will continue to work on them. Nevertheless, we didn't want to keep you waiting any longer and we are also very excited about your feedback :-)
We changed the format of the patch notes and have split them into two parts: the first of which contains the foreword and an overview of the current patch - so in case you just want to skip through the patch notes you will find the highlights in the first part. The second part includes all details to the patch. And as usual, you can find the link to the latest survey at the end of the patch notes.
You might notice that we have removed the passages about our next plans, because from now on, we will reveal some of our plans in the monthly DevDiaries. While we still want to talk a bit about the things happening during development, we will as well give you a bit of a forecast on what you can expect.
Please support us and take the time to give reviews. Thank you very much!
Addition from June 11th 2021 Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.
Overview
New features
With EA 0.9.14, we implemented a feature that allows you to add fan-translated text files more easily to your game. You will also find four different ground texture sets in the game, that give the single scenario maps a much more unique style.
Content & Balancing
The most important updates here are unarguably the changes in the levels of difficulty and the AI. With this patch and with the coming patches, the game will be more challenging, depending on your preferred difficulty setting. The AI will not be perfect in EA 0.9.14 but the AI characters will start to act more like real entities with more defined objectives. We will be constantly working on our AI-tuning for the next patches.
Bug fixes
We have fixed more than 50 major issues and more than twice that number of minor bugs, including 13 bugs that led to a crash of the game.
We value your feedback!
If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.9.14: Google Form Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.
New features
- Over the course of the last months, a number of fan-translators asked for support for their fan-translations. So this feature is especially for you guys :-) All you have to do is copy one of the existing "locdirect_[language].loo" files in the folder "media\localization" and name your copy the way you like, e.g. "myFanTranslation.loo". Then translate the text keys you want and delete the ones that you don't need. You can even split your translation into several files, like "myFanTranslation1.loo", "myFanTranslation2.loo" and so on. When the game starts, all entries in your "*.loo" files will replace the texts in