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Steam News12 August 20205y ago

Patch notes for EA 0.9.10 "Salzburg" – August 12th, 2020

Build number: 605338 Hello everyone! Today is patch day. With this patch we are releasing new content (New map: Salzburg!

Full notes

Full The Guild 3 update

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What changed

0 fixes2 additions2 changes0 removals
  • Maps
  • Server
  • Gameplay
  • Store
addedHello everyone! Today is patch day. With this patch we are releasing new content (New map: Salzburg!), optimizations for multiplayer, new dialogue content, economy improvements and the first glimpse on the previewed AI improvements. Check-out the details below.
changedIMPORTANT: As previously announced we now fully switch to the new multiplayer backend with this patch. Before you host a game, make sure you have patch EA 0.9.10 (and higher) installed, to play on our new live server.
changedNew features - AI actions got an additional feasibility check in order to increase the success rate of using an action. Before this change, these checks were rather limited and as a result lots of actions were rarely used by AI family members successfully. - AI Archetypes have been added, however, their full effect will only be felt in the game once we add new objectives, which will happen in the upcoming updates - You are now able to “retire” your current leader in favor of your heir/heiress. All you need to do is to send your avatar to a monastery via the according action in the action bar. Your old leader will spend the rest of his/her days in the monastery and your heir/heiress will take matters into their own hands. - NPCs will now select a more varied range of locations before offering a dialogue quest. This should reduce the frequency of characters standing in front of markets and other buildings when offering a quest. Reason for that change was that sometimes it was hard to trigger the quest dialogue in front of crowded areas. - AI office holders will now also use political proposals (Proposal to change city laws, Influence public opinion, Prison sentence, Organise the city guards, Expropriate someone, Banish an individual). So you might consider applying for offices - if not to propose in your own interest then at least to prevent the positive outcome of proposals which could have a negative impact on your family! - In order to have the dialogue bubbles fit better to the style of the game we did a visual overhaul of them. Hope you like it!
addedContent & Balancing - With EA 0.9.10 we are releasing a new map: the romantic city of Salzburg. - Vienna map has been updated to the new economy system. - A filter was implemented which differentiates between children and adults so dialogue content is fitting the age of a character. - We also created a bunch of new dialogues and added more variety for existing dialogues. - Moreover, we made several significant changes to how needs and supply caravans work. First of all, multiple caravans can be spawned at the same time for a market. This can be required when many goods need restocking at the same time, otherwise the stock would dwindle. We made the caravans more intelligent with regards to which items they resupply, and how many. They will pack as many different goods as possible into their inventory, at most one stack per item. Additionally, they are now considering caravans that are already en route to the market, so that on maps with long resupply travel times they don't over/undersupply a market. - Also, the way NPCs are purchasing goods has been updated. Social class is considered when inspecting shopping locations for eligibility, fixing issues where a poor character would walk into a high value shop trying to satisfy a need, but then being unable to buy any of the goods. Furthermore, the action no longer checks each frame if the shopping location still has

The Guild 3 changes

  • Officemap
addedHello everyone! Today is patch day. With this patch we are releasing new content (New map: Salzburg!), optimizations for multiplayer, new dialogue content, economy improvements and the first glimpse on the previewed AI improvements. Check-out the details below.
changedIMPORTANT: As previously announced we now fully switch to the new multiplayer backend with this patch. Before you host a game, make sure you have patch EA 0.9.10 (and higher) installed, to play on our new live server.
changedNew features - AI actions got an additional feasibility check in order to increase the success rate of using an action. Before this change, these checks were rather limited and as a result lots of actions were rarely used by AI family members successfully. - AI Archetypes have been added, however, their full effect will only be felt in the game once we add new objectives, which will happen in the upcoming updates - You are now able to “retire” your current leader in favor of your heir/heiress. All you need to do is to send your avatar to a monastery via the according action in the action bar. Your old leader will spend the rest of his/her days in the monastery and your heir/heiress will take matters into their own hands. - NPCs will now select a more varied range of locations before offering a dialogue quest. This should reduce the frequency of characters standing in front of markets and other buildings when offering a quest. Reason for that change was that sometimes it was hard to trigger the quest dialogue in front of crowded areas. - AI office holders will now also use political proposals (Proposal to change city laws, Influence public opinion, Prison sentence, Organise the city guards, Expropriate someone, Banish an individual). So you might consider applying for offices - if not to propose in your own interest then at least to prevent the positive outcome of proposals which could have a negative impact on your family! - In order to have the dialogue bubbles fit better to the style of the game we did a visual overhaul of them. Hope you like it!
addedContent & Balancing - With EA 0.9.10 we are releasing a new map: the romantic city of Salzburg. - Vienna map has been updated to the new economy system. - A filter was implemented which differentiates between children and adults so dialogue content is fitting the age of a character. - We also created a bunch of new dialogues and added more variety for existing dialogues. - Moreover, we made several significant changes to how needs and supply caravans work. First of all, multiple caravans can be spawned at the same time for a market. This can be required when many goods need restocking at the same time, otherwise the stock would dwindle. We made the caravans more intelligent with regards to which items they resupply, and how many. They will pack as many different goods as possible into their inventory, at most one stack per item. Additionally, they are now considering caravans that are already en route to the market, so that on maps with long resupply travel times they don't over/undersupply a market. - Also, the way NPCs are purchasing goods has been updated. Social class is considered when inspecting shopping locations for eligibility, fixing issues where a poor character would walk into a high value shop trying to satisfy a need, but then being unable to buy any of the goods. Furthermore, the action no longer checks each frame if the shopping location still has

Build number: 605338

Hello everyone! Today is patch day. With this patch we are releasing new content (New map: Salzburg!), optimizations for multiplayer, new dialogue content, economy improvements and the first glimpse on the previewed AI improvements. Check-out the details below.

IMPORTANT: As previously announced we now fully switch to the new multiplayer backend with this patch. Before you host a game, make sure you have patch EA 0.9.10 (and higher) installed, to play on our new live server.

New features - AI actions got an additional feasibility check in order to increase the success rate of using an action. Before this change, these checks were rather limited and as a result lots of actions were rarely used by AI family members successfully. - AI Archetypes have been added, however, their full effect will only be felt in the game once we add new objectives, which will happen in the upcoming updates - You are now able to “retire” your current leader in favor of your heir/heiress. All you need to do is to send your avatar to a monastery via the according action in the action bar. Your old leader will spend the rest of his/her days in the monastery and your heir/heiress will take matters into their own hands. - NPCs will now select a more varied range of locations before offering a dialogue quest. This should reduce the frequency of characters standing in front of markets and other buildings when offering a quest. Reason for that change was that sometimes it was hard to trigger the quest dialogue in front of crowded areas. - AI office holders will now also use political proposals (Proposal to change city laws, Influence public opinion, Prison sentence, Organise the city guards, Expropriate someone, Banish an individual). So you might consider applying for offices - if not to propose in your own interest then at least to prevent the positive outcome of proposals which could have a negative impact on your family! - In order to have the dialogue bubbles fit better to the style of the game we did a visual overhaul of them. Hope you like it!

Content & Balancing - With EA 0.9.10 we are releasing a new map: the romantic city of Salzburg. - Vienna map has been updated to the new economy system. - A filter was implemented which differentiates between children and adults so dialogue content is fitting the age of a character. - We also created a bunch of new dialogues and added more variety for existing dialogues. - Moreover, we made several significant changes to how needs and supply caravans work. First of all, multiple caravans can be spawned at the same time for a market. This can be required when many goods need restocking at the same time, otherwise the stock would dwindle. We made the caravans more intelligent with regards to which items they resupply, and how many. They will pack as many different goods as possible into their inventory, at most one stack per item. Additionally, they are now considering caravans that are already en route to the market, so that on maps with long resupply travel times they don't over/undersupply a market. - Also, the way NPCs are purchasing goods has been updated. Social class is considered when inspecting shopping locations for eligibility, fixing issues where a poor character would walk into a high value shop trying to satisfy a need, but then being unable to buy any of the goods. Furthermore, the action no longer checks each frame if the shopping location still has

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Steam News / 12 August 2020

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