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Steam News7 February 20206y ago

Patch notes for version EA 0.9.7 – February 7th, 2020

Build number: 595365 Hi all! Here is our first release of 2020! As many of you know we originally planned to release EA 0.9.7. in January.

Full notes

Full The Guild 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions2 changes0 removals
  • UI and audio
  • Performance
  • Events
  • Balance
  • Maps
  • Server
addedHi all! Here is our first release of 2020! As many of you know we originally planned to release EA 0.9.7. in January. We received lots of reports via our Redmine bug tracker, which we wanted to take care of, before the version goes live. We were putting a lot of effort into the new music system and further stabilizing the game.
fixedPlease note: we sadly noticed in our final testing round before the launch that we have a crash and a problem with the ambient sound system. The crash should happen rarely, but due to some strange combinations of bad luck with karma you may transfer sounds from one map to the main menu and then to your next map. It is also possible that this will affect the performance. We are already working on a hotfix that we believe will be ready next week. Sorry for this inconvenience!
addedNew features - With this release you will be able to hear way more music tracks compared to EA 0.9.6. We have separated the tracks in background and event music. The track selected for the background music depends on your family’s title, their moral values, whether you live in a village or city, office position, season and whether it’s day or night. The background music can be interrupted by event music. Events such as the wedding, a family member being in combat, a house is on fire or if your family is having harsh times (no money or no residence). Overall we are really happy that we finally have more tracks in the game that reflect the current situation your family is in. Let us know what you think. - In order to make building placement easier we are now highlighting the streets while being in the building placement mode.
changedContent & Balancing - We slightly improved the system that controls from what business citizens are buying their goods. - Lansquenets are now less likely to pick a building that is already protected. - The rogue tree businesses have been updated in aspects of income so the rogue class economy is working better.
fixedArt - Lots of texture and material improvements. - Several lightmaps and LODs fixed and/or adjusted. - Metal surfaces and objects now look more like if they were made of real metal. - All scenario maps have been worked (bug fixes, reorganizing streets, atmosphere of sceneries, etc.).
changedOptimization - Optimized network serialization code in order to improve network performance in multiplayer. - Reduced unnecessary net_references to reduce the amount of data that needs to be synced between host and clients. - Optimized the way character plaques are rendered so they are less costly in aspects of performance (particularly on big maps).

The Guild 3 changes

  • Roguehero
  • Officemap
addedHi all! Here is our first release of 2020! As many of you know we originally planned to release EA 0.9.7. in January. We received lots of reports via our Redmine bug tracker, which we wanted to take care of, before the version goes live. We were putting a lot of effort into the new music system and further stabilizing the game.
fixedPlease note: we sadly noticed in our final testing round before the launch that we have a crash and a problem with the ambient sound system. The crash should happen rarely, but due to some strange combinations of bad luck with karma you may transfer sounds from one map to the main menu and then to your next map. It is also possible that this will affect the performance. We are already working on a hotfix that we believe will be ready next week. Sorry for this inconvenience!
addedNew features - With this release you will be able to hear way more music tracks compared to EA 0.9.6. We have separated the tracks in background and event music. The track selected for the background music depends on your family’s title, their moral values, whether you live in a village or city, office position, season and whether it’s day or night. The background music can be interrupted by event music. Events such as the wedding, a family member being in combat, a house is on fire or if your family is having harsh times (no money or no residence). Overall we are really happy that we finally have more tracks in the game that reflect the current situation your family is in. Let us know what you think. - In order to make building placement easier we are now highlighting the streets while being in the building placement mode.
changedContent & Balancing - We slightly improved the system that controls from what business citizens are buying their goods. - Lansquenets are now less likely to pick a building that is already protected. - The rogue tree businesses have been updated in aspects of income so the rogue class economy is working better.
fixedArt - Lots of texture and material improvements. - Several lightmaps and LODs fixed and/or adjusted. - Metal surfaces and objects now look more like if they were made of real metal. - All scenario maps have been worked (bug fixes, reorganizing streets, atmosphere of sceneries, etc.).

Build number: 595365

Hi all! Here is our first release of 2020! As many of you know we originally planned to release EA 0.9.7. in January. We received lots of reports via our Redmine bug tracker, which we wanted to take care of, before the version goes live. We were putting a lot of effort into the new music system and further stabilizing the game.

Please note: we sadly noticed in our final testing round before the launch that we have a crash and a problem with the ambient sound system. The crash should happen rarely, but due to some strange combinations of bad luck with karma you may transfer sounds from one map to the main menu and then to your next map. It is also possible that this will affect the performance. We are already working on a hotfix that we believe will be ready next week. Sorry for this inconvenience!

New features - With this release you will be able to hear way more music tracks compared to EA 0.9.6. We have separated the tracks in background and event music. The track selected for the background music depends on your family’s title, their moral values, whether you live in a village or city, office position, season and whether it’s day or night. The background music can be interrupted by event music. Events such as the wedding, a family member being in combat, a house is on fire or if your family is having harsh times (no money or no residence). Overall we are really happy that we finally have more tracks in the game that reflect the current situation your family is in. Let us know what you think. - In order to make building placement easier we are now highlighting the streets while being in the building placement mode.

Content & Balancing - We slightly improved the system that controls from what business citizens are buying their goods. - Lansquenets are now less likely to pick a building that is already protected. - The rogue tree businesses have been updated in aspects of income so the rogue class economy is working better.

Art - Lots of texture and material improvements. - Several lightmaps and LODs fixed and/or adjusted. - Metal surfaces and objects now look more like if they were made of real metal. - All scenario maps have been worked (bug fixes, reorganizing streets, atmosphere of sceneries, etc.).

Optimization - Optimized network serialization code in order to improve network performance in multiplayer. - Reduced unnecessary net_references to reduce the amount of data that needs to be synced between host and clients. - Optimized the way character plaques are rendered so they are less costly in aspects of performance (particularly on big maps).

Bug fixes - Fixed lots of crash bugs reported in EA 0.9.6. - Fixed a bug that caused the game to crash upon losing the game after banishing another character. - Fixed a bug that caused the game to crash upon pressing the embark on a romance button. - Fixed a bug that caused AI dynasties to stop doing anything anymore after the player decides to continue playing after being victorious. - Fixed a bug that caused the game to not stop the working animation correctly after sending a character to do something else. - Fixed a bug that caused the toddlers to not get transported to the church correctly after the only residence a dynasty owns gets destroyed. Just to clarify: the family keeps their toddlers, the church will just be

Source

Steam News / 7 February 2020

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