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Steam News17 December 20196y ago

Patch notes for version EA 0.9.6 – December 17th, 2019

Build number: 592455 Hi all! Here it is! Our last patch before the holiday season. EA 0.9.6 contains a bunch of different things.

Full notes

Full The Guild 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
changedHere it is! Our last patch before the holiday season. EA 0.9.6 contains a bunch of different things. First of all, we are now supporting the following languages: English, German, French, Spanish, Italian, Polish, Russian, Korean, Chinese and Japanese (voice output is only available in English and in German!). Note: We are regularly updating the game during early access. That's why you may encounter texts which have not yet been translated into your selected language. Of course all texts will be fully translated as soon as the game leaves early access. Additionally we changed how the office voting feels, multiplayer performance improvements and lots of bugfixes. Check-out the details below.
addedNew features - From now on the languages stated above can be selected in the options menu. Upon selecting a language other than English or German, you’ll be informed that there may still be some not yet translated texts in your selected language. - Characters can now execute the actions: ‘Grab a bite to eat’ and ‘Grab a drink’. Upon selecting either of the actions you’ll be presented with a list of inns. If you select one of the inns the character will go to that inn and execute the action. Your relationship with the inn’s owners will be improved. Eating or drinking customers will be shown upon opening the inn scene. - From now on, you will see with whom other dynasties are in a feud or alliance upon hovering their crest. - The office voting scene was still using an older user interface representation and was too different compared to the voting UI, so we changed it in order to be easier to use. - We added added an Early Access FAQ button to the main menu. Clicking the button will open an overview on important early access topics.
changedContent & Balancing - The spreading of diseases has been reduced in order to reduce the number and intensity of large outbreaks of disease waves on the scenario map. - We implemented a feature that allows our designers to have more control on how many 3D characters are represented in relation to the overall population of a city district or village. - We changed the population number of all cities in order to have the need/economy system working properly in all maps. - Citizens will now also buy at markets and not just at front stores in order to fulfill their needs. - We further improved the algorithm that determines which businesses are selected by characters to fulfill their needs. - We tweaked the amount AI dynasties spend on non-essential things. - Landsquenets won’t automatically break the bones of a defeated character nor will they automatically steal from them. - We added 2 more illnesses for children: measles and scarlet fever. - Players are now able to buy the first building, doesn’t matter the profession selected, even if they are playing the impossible difficulty. - Building add-ons have been re-balanced.
addedArt - The selection circle was visually improved to blend a bit better with the environment. - We reduced the size of the farm so it’s easier to find building spots. - Fixes/adjustments for multiple buildings, props and characters. - The lights and the positions and walk paths of characters in the interior-/cutscenes for residences, inn, church, trial, jail, office meeting and the throne room have been reworked. Now the poor orphans will not stuck in the altar anymore :) - Bugfixes and rework of parts of the street layout (to have larger spaces for new buildings)

The Guild 3 changes

  • Officemap
changedHere it is! Our last patch before the holiday season. EA 0.9.6 contains a bunch of different things. First of all, we are now supporting the following languages: English, German, French, Spanish, Italian, Polish, Russian, Korean, Chinese and Japanese (voice output is only available in English and in German!). Note: We are regularly updating the game during early access. That's why you may encounter texts which have not yet been translated into your selected language. Of course all texts will be fully translated as soon as the game leaves early access. Additionally we changed how the office voting feels, multiplayer performance improvements and lots of bugfixes. Check-out the details below.
addedNew features - From now on the languages stated above can be selected in the options menu. Upon selecting a language other than English or German, you’ll be informed that there may still be some not yet translated texts in your selected language. - Characters can now execute the actions: ‘Grab a bite to eat’ and ‘Grab a drink’. Upon selecting either of the actions you’ll be presented with a list of inns. If you select one of the inns the character will go to that inn and execute the action. Your relationship with the inn’s owners will be improved. Eating or drinking customers will be shown upon opening the inn scene. - From now on, you will see with whom other dynasties are in a feud or alliance upon hovering their crest. - The office voting scene was still using an older user interface representation and was too different compared to the voting UI, so we changed it in order to be easier to use. - We added added an Early Access FAQ button to the main menu. Clicking the button will open an overview on important early access topics.
changedContent & Balancing - The spreading of diseases has been reduced in order to reduce the number and intensity of large outbreaks of disease waves on the scenario map. - We implemented a feature that allows our designers to have more control on how many 3D characters are represented in relation to the overall population of a city district or village. - We changed the population number of all cities in order to have the need/economy system working properly in all maps. - Citizens will now also buy at markets and not just at front stores in order to fulfill their needs. - We further improved the algorithm that determines which businesses are selected by characters to fulfill their needs. - We tweaked the amount AI dynasties spend on non-essential things. - Landsquenets won’t automatically break the bones of a defeated character nor will they automatically steal from them. - We added 2 more illnesses for children: measles and scarlet fever. - Players are now able to buy the first building, doesn’t matter the profession selected, even if they are playing the impossible difficulty. - Building add-ons have been re-balanced.
addedArt - The selection circle was visually improved to blend a bit better with the environment. - We reduced the size of the farm so it’s easier to find building spots. - Fixes/adjustments for multiple buildings, props and characters. - The lights and the positions and walk paths of characters in the interior-/cutscenes for residences, inn, church, trial, jail, office meeting and the throne room have been reworked. Now the poor orphans will not stuck in the altar anymore :) - Bugfixes and rework of parts of the street layout (to have larger spaces for new buildings)

Build number: 592455

Hi all!

Here it is! Our last patch before the holiday season. EA 0.9.6 contains a bunch of different things. First of all, we are now supporting the following languages: English, German, French, Spanish, Italian, Polish, Russian, Korean, Chinese and Japanese (voice output is only available in English and in German!). Note: We are regularly updating the game during early access. That's why you may encounter texts which have not yet been translated into your selected language. Of course all texts will be fully translated as soon as the game leaves early access. Additionally we changed how the office voting feels, multiplayer performance improvements and lots of bugfixes. Check-out the details below.

New features - From now on the languages stated above can be selected in the options menu. Upon selecting a language other than English or German, you’ll be informed that there may still be some not yet translated texts in your selected language. - Characters can now execute the actions: ‘Grab a bite to eat’ and ‘Grab a drink’. Upon selecting either of the actions you’ll be presented with a list of inns. If you select one of the inns the character will go to that inn and execute the action. Your relationship with the inn’s owners will be improved. Eating or drinking customers will be shown upon opening the inn scene. - From now on, you will see with whom other dynasties are in a feud or alliance upon hovering their crest. - The office voting scene was still using an older user interface representation and was too different compared to the voting UI, so we changed it in order to be easier to use. - We added added an Early Access FAQ button to the main menu. Clicking the button will open an overview on important early access topics.

Content & Balancing - The spreading of diseases has been reduced in order to reduce the number and intensity of large outbreaks of disease waves on the scenario map. - We implemented a feature that allows our designers to have more control on how many 3D characters are represented in relation to the overall population of a city district or village. - We changed the population number of all cities in order to have the need/economy system working properly in all maps. - Citizens will now also buy at markets and not just at front stores in order to fulfill their needs. - We further improved the algorithm that determines which businesses are selected by characters to fulfill their needs. - We tweaked the amount AI dynasties spend on non-essential things. - Landsquenets won’t automatically break the bones of a defeated character nor will they automatically steal from them. - We added 2 more illnesses for children: measles and scarlet fever. - Players are now able to buy the first building, doesn’t matter the profession selected, even if they are playing the impossible difficulty. - Building add-ons have been re-balanced.

Art - The selection circle was visually improved to blend a bit better with the environment. - We reduced the size of the farm so it’s easier to find building spots. - Fixes/adjustments for multiple buildings, props and characters. - The lights and the positions and walk paths of characters in the interior-/cutscenes for residences, inn, church, trial, jail, office meeting and the throne room have been reworked. Now the poor orphans will not stuck in the altar anymore :) - Bugfixes and rework of parts of the street layout (to have larger spaces for new buildings)

Source

Steam News / 17 December 2019

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