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Steam News19 November 20196y ago

Patch notes for version EA 0.9.5 – November 19th, 2019

Build number: 590410 Hi all! With patch EA 0.9.4 we released the new trade routes. The work for this patch was fully focused on making the sovereign gameplay more interesting and overall the game more stable.

Full notes

Full The Guild 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions0 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Store
addedHi all! With patch EA 0.9.4 we released the new trade routes. The work for this patch was fully focused on making the sovereign gameplay more interesting and overall the game more stable. As you know we didn’t just want to improve what you can do as a sovereign but also improve the gameplay around becoming sovereign. Check-out the details below!
addedNew features - First, it’s all about how to become sovereign. The previous system was not very exciting and also not very transparent on how it actually works. Instead of just being appointed, dynasty leaders can “apply” to become sovereign. In order to be able to apply you need to unlock the according privilege and also use influence. As soon as the runner is in the race for becoming sovereign, dynasties can invest their influence. At the end of the race the amount of invested influence is further buffed by the popularity of the contestant with the public. The contender with the biggest approval (influence and popularity) wins and becomes sovereign. - So what’s the benefit from becoming sovereign? As the ruler of the land the sovereign has the power to change any law in every city. This way the sovereign can freely change laws to his or her will. - A little but sweet thing was added again with our new patch: The trading of evidence. We had to remove that possibility as it was not very stable and caused several issues (eg. AI wasn’t considering trade value of evidence). So from now on you can trade evidence again via the dynasty trade. - Additionally, we added another option to the storage keeper in order to give you a bit more control on what automated transporters are supposed to procure. From now on you can define for every item if the automated transporter is getting the according item at the market.
addedContent & Balancing - Offering lower prices than the market will increase the reputation with your front store customers. - We continued balancing the citizen needs in order to make the economy more interesting. - All members of a family that are adopted or descendants of the families original leader can now propose to their romance partners and produce offspring with their spouses.
addedArt - We further improved textures and materials. - The throne room was added with this version and is accessible via castles in all maps.
fixedBug fixes - Fixed a bug that caused the “look inside building” button to not show up correctly. - Fixed several memory leaks in the game. - Fixed a bug that caused the AI to not stop the “sleep” action when their building has been destroyed. - Fixed a bug that prevented players from buying from the front store of a spied-on building. - Fixed some localization issues related to attribute descriptions to properly represent the formula in the background. - Fixed a bug that caused the game to not show a warning when the player tries to purchase a business he/she can’t properly operate. - Fixed a bug that caused the game to not show the correct message upon trying to attack allies. - Fixed a bug that prevented players from trading hostages. - Fixed lots of localization issues. - Fixed a bug that caused the game to not deduct coins from the player upon hiring a henchman. - Fixed a bug that caused a guarding henchman to attack a conquering henchman from the same family. - Fixed a bug that allowed children to

The Guild 3 changes

addedHi all! With patch EA 0.9.4 we released the new trade routes. The work for this patch was fully focused on making the sovereign gameplay more interesting and overall the game more stable. As you know we didn’t just want to improve what you can do as a sovereign but also improve the gameplay around becoming sovereign. Check-out the details below!
addedNew features - First, it’s all about how to become sovereign. The previous system was not very exciting and also not very transparent on how it actually works. Instead of just being appointed, dynasty leaders can “apply” to become sovereign. In order to be able to apply you need to unlock the according privilege and also use influence. As soon as the runner is in the race for becoming sovereign, dynasties can invest their influence. At the end of the race the amount of invested influence is further buffed by the popularity of the contestant with the public. The contender with the biggest approval (influence and popularity) wins and becomes sovereign. - So what’s the benefit from becoming sovereign? As the ruler of the land the sovereign has the power to change any law in every city. This way the sovereign can freely change laws to his or her will. - A little but sweet thing was added again with our new patch: The trading of evidence. We had to remove that possibility as it was not very stable and caused several issues (eg. AI wasn’t considering trade value of evidence). So from now on you can trade evidence again via the dynasty trade. - Additionally, we added another option to the storage keeper in order to give you a bit more control on what automated transporters are supposed to procure. From now on you can define for every item if the automated transporter is getting the according item at the market.
addedContent & Balancing - Offering lower prices than the market will increase the reputation with your front store customers. - We continued balancing the citizen needs in order to make the economy more interesting. - All members of a family that are adopted or descendants of the families original leader can now propose to their romance partners and produce offspring with their spouses.
addedArt - We further improved textures and materials. - The throne room was added with this version and is accessible via castles in all maps.
fixedBug fixes - Fixed a bug that caused the “look inside building” button to not show up correctly. - Fixed several memory leaks in the game. - Fixed a bug that caused the AI to not stop the “sleep” action when their building has been destroyed. - Fixed a bug that prevented players from buying from the front store of a spied-on building. - Fixed some localization issues related to attribute descriptions to properly represent the formula in the background. - Fixed a bug that caused the game to not show a warning when the player tries to purchase a business he/she can’t properly operate. - Fixed a bug that caused the game to not show the correct message upon trying to attack allies. - Fixed a bug that prevented players from trading hostages. - Fixed lots of localization issues. - Fixed a bug that caused the game to not deduct coins from the player upon hiring a henchman. - Fixed a bug that caused a guarding henchman to attack a conquering henchman from the same family. - Fixed a bug that allowed children to

Build number: 590410

Hi all! With patch EA 0.9.4 we released the new trade routes. The work for this patch was fully focused on making the sovereign gameplay more interesting and overall the game more stable. As you know we didn’t just want to improve what you can do as a sovereign but also improve the gameplay around becoming sovereign. Check-out the details below!

New features - First, it’s all about how to become sovereign. The previous system was not very exciting and also not very transparent on how it actually works. Instead of just being appointed, dynasty leaders can “apply” to become sovereign. In order to be able to apply you need to unlock the according privilege and also use influence. As soon as the runner is in the race for becoming sovereign, dynasties can invest their influence. At the end of the race the amount of invested influence is further buffed by the popularity of the contestant with the public. The contender with the biggest approval (influence and popularity) wins and becomes sovereign. - So what’s the benefit from becoming sovereign? As the ruler of the land the sovereign has the power to change any law in every city. This way the sovereign can freely change laws to his or her will. - A little but sweet thing was added again with our new patch: The trading of evidence. We had to remove that possibility as it was not very stable and caused several issues (eg. AI wasn’t considering trade value of evidence). So from now on you can trade evidence again via the dynasty trade. - Additionally, we added another option to the storage keeper in order to give you a bit more control on what automated transporters are supposed to procure. From now on you can define for every item if the automated transporter is getting the according item at the market.

Content & Balancing - Offering lower prices than the market will increase the reputation with your front store customers. - We continued balancing the citizen needs in order to make the economy more interesting. - All members of a family that are adopted or descendants of the families original leader can now propose to their romance partners and produce offspring with their spouses.

Art - We further improved textures and materials. - The throne room was added with this version and is accessible via castles in all maps.

Bug fixes - Fixed a bug that caused the “look inside building” button to not show up correctly. - Fixed several memory leaks in the game. - Fixed a bug that caused the AI to not stop the “sleep” action when their building has been destroyed. - Fixed a bug that prevented players from buying from the front store of a spied-on building. - Fixed some localization issues related to attribute descriptions to properly represent the formula in the background. - Fixed a bug that caused the game to not show a warning when the player tries to purchase a business he/she can’t properly operate. - Fixed a bug that caused the game to not show the correct message upon trying to attack allies. - Fixed a bug that prevented players from trading hostages. - Fixed lots of localization issues. - Fixed a bug that caused the game to not deduct coins from the player upon hiring a henchman. - Fixed a bug that caused a guarding henchman to attack a conquering henchman from the same family. - Fixed a bug that allowed children to

Source

Steam News / 19 November 2019

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