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Steam News26 September 20196y ago

Patch notes for version EA 0.9.3 – September 26th, 2019

Build number: 586966 Hi all! Patch EA 0.9.2 really had us occupied longer than expected, but we are happy that today we can announce that we released EA 0.9.3.

Full notes

Full The Guild 3 update

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What changed

0 fixes2 additions0 changes0 removals
  • Balance
  • UI and audio
addedHi all! Patch EA 0.9.2 really had us occupied longer than expected, but we are happy that today we can announce that we released EA 0.9.3. It’s a pretty big update and it also contains lots of critical bug fixes, balancing changes to the economy and also new features like keymapping, improved quick access, etc.. We also added a few other improvements - just check out the patch notes below.
addedNew features - We made lots of changes to the quick access UIs on the right hand side of the HUD. Reason was that the bigger your dynasty gets the harder it gets to manage, so we wanted to provide you better tools for doing so. There are now 2 separate quick selection windows: Buildings and characters. Both windows have proper filter options. You can now scroll the whole list with one scrollbar. Sub-categories can be hidden and shown however you want. We are also showing more information on the entries in both UIs. Sorting has also been reworked. If you now left click on an entry, that building/character will be selected. - Family campaigns can now be properly played in multiplayer. In singleplayer, all AI dynasties are now also getting the campaign goal as a winning condition. So you need to be careful, the AI may just be quicker than you when it comes to finishing the goal first. - You are now able to continue a game after you have won in single player. If you decide to continue playing after you were victorious, the game mode is changed to free game. - Before EA 0.9.3 keys were actually bound to the actual character on the keyboard and not the position on the keyboard. We had to change that in order to support multiple keyboard layouts and languages. While we did that, we also implemented the possibility change keybindings in the options menu of the game. - From EA 0.9.3 on the game now properly respects the left-handed mouse mode of the operating system, if enabled. - The AI is now reserving a certain amount (in %) of their current funds for non-essential things per round. Upon purchasing non-essential things, the AI will check if they still have enough funds left. This way the AI is less prone to run out of funds they would need to keep their businesses going. - From now on, you will know why a dynasty died out. The reason for the death of a dynasty will be stated in the dynasty died window. - We also changed how the productivity of your workers is calculated. So from now on the reputation of your dynasty with the neighborhood, in which the business is located, has a bigger impact on the overall productivity of your workers. - Conquering of buildings now works a bit differently. You can now use multiple henchmen to conquer a building and the greater their number, the faster you will be able to conquer the building. To conquer a building, henchmen will first throw out the current owners to make the building neutral. Once the building is neutral they will start to conquer it for your dynasty. If the conquerors get interrupted, the conquering progress isn’t reset. Instead it slowly goes down again. Buildings that are already neutral will stay neutral. Also, coins are refunded if your henchmen are interrupted while they are still on their way to the building to be conquered. If the conquering itself is interrupted, coins are not refunded. - When selecting targets, characters are now also

The Guild 3 changes

addedHi all! Patch EA 0.9.2 really had us occupied longer than expected, but we are happy that today we can announce that we released EA 0.9.3. It’s a pretty big update and it also contains lots of critical bug fixes, balancing changes to the economy and also new features like keymapping, improved quick access, etc.. We also added a few other improvements - just check out the patch notes below.
addedNew features - We made lots of changes to the quick access UIs on the right hand side of the HUD. Reason was that the bigger your dynasty gets the harder it gets to manage, so we wanted to provide you better tools for doing so. There are now 2 separate quick selection windows: Buildings and characters. Both windows have proper filter options. You can now scroll the whole list with one scrollbar. Sub-categories can be hidden and shown however you want. We are also showing more information on the entries in both UIs. Sorting has also been reworked. If you now left click on an entry, that building/character will be selected. - Family campaigns can now be properly played in multiplayer. In singleplayer, all AI dynasties are now also getting the campaign goal as a winning condition. So you need to be careful, the AI may just be quicker than you when it comes to finishing the goal first. - You are now able to continue a game after you have won in single player. If you decide to continue playing after you were victorious, the game mode is changed to free game. - Before EA 0.9.3 keys were actually bound to the actual character on the keyboard and not the position on the keyboard. We had to change that in order to support multiple keyboard layouts and languages. While we did that, we also implemented the possibility change keybindings in the options menu of the game. - From EA 0.9.3 on the game now properly respects the left-handed mouse mode of the operating system, if enabled. - The AI is now reserving a certain amount (in %) of their current funds for non-essential things per round. Upon purchasing non-essential things, the AI will check if they still have enough funds left. This way the AI is less prone to run out of funds they would need to keep their businesses going. - From now on, you will know why a dynasty died out. The reason for the death of a dynasty will be stated in the dynasty died window. - We also changed how the productivity of your workers is calculated. So from now on the reputation of your dynasty with the neighborhood, in which the business is located, has a bigger impact on the overall productivity of your workers. - Conquering of buildings now works a bit differently. You can now use multiple henchmen to conquer a building and the greater their number, the faster you will be able to conquer the building. To conquer a building, henchmen will first throw out the current owners to make the building neutral. Once the building is neutral they will start to conquer it for your dynasty. If the conquerors get interrupted, the conquering progress isn’t reset. Instead it slowly goes down again. Buildings that are already neutral will stay neutral. Also, coins are refunded if your henchmen are interrupted while they are still on their way to the building to be conquered. If the conquering itself is interrupted, coins are not refunded. - When selecting targets, characters are now also

Build number: 586966

Hi all! Patch EA 0.9.2 really had us occupied longer than expected, but we are happy that today we can announce that we released EA 0.9.3. It’s a pretty big update and it also contains lots of critical bug fixes, balancing changes to the economy and also new features like keymapping, improved quick access, etc.. We also added a few other improvements - just check out the patch notes below.

New features - We made lots of changes to the quick access UIs on the right hand side of the HUD. Reason was that the bigger your dynasty gets the harder it gets to manage, so we wanted to provide you better tools for doing so. There are now 2 separate quick selection windows: Buildings and characters. Both windows have proper filter options. You can now scroll the whole list with one scrollbar. Sub-categories can be hidden and shown however you want. We are also showing more information on the entries in both UIs. Sorting has also been reworked. If you now left click on an entry, that building/character will be selected. - Family campaigns can now be properly played in multiplayer. In singleplayer, all AI dynasties are now also getting the campaign goal as a winning condition. So you need to be careful, the AI may just be quicker than you when it comes to finishing the goal first. - You are now able to continue a game after you have won in single player. If you decide to continue playing after you were victorious, the game mode is changed to free game. - Before EA 0.9.3 keys were actually bound to the actual character on the keyboard and not the position on the keyboard. We had to change that in order to support multiple keyboard layouts and languages. While we did that, we also implemented the possibility change keybindings in the options menu of the game. - From EA 0.9.3 on the game now properly respects the left-handed mouse mode of the operating system, if enabled. - The AI is now reserving a certain amount (in %) of their current funds for non-essential things per round. Upon purchasing non-essential things, the AI will check if they still have enough funds left. This way the AI is less prone to run out of funds they would need to keep their businesses going. - From now on, you will know why a dynasty died out. The reason for the death of a dynasty will be stated in the dynasty died window. - We also changed how the productivity of your workers is calculated. So from now on the reputation of your dynasty with the neighborhood, in which the business is located, has a bigger impact on the overall productivity of your workers. - Conquering of buildings now works a bit differently. You can now use multiple henchmen to conquer a building and the greater their number, the faster you will be able to conquer the building. To conquer a building, henchmen will first throw out the current owners to make the building neutral. Once the building is neutral they will start to conquer it for your dynasty. If the conquerors get interrupted, the conquering progress isn’t reset. Instead it slowly goes down again. Buildings that are already neutral will stay neutral. Also, coins are refunded if your henchmen are interrupted while they are still on their way to the building to be conquered. If the conquering itself is interrupted, coins are not refunded. - When selecting targets, characters are now also

Source

Steam News / 26 September 2019

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