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Steam News9 April 20197y ago

Patch notes for version EA 0.7.5.1 – April 9th, 2019

Hi all, We just deployed an update to fix issues that came up with 0.7.5. Here are the things we changed. - Fixed a bug that caused the years per round to change back to 4 years after saving and loading a game.

Full notes

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedHi all, We just deployed an update to fix issues that came up with 0.7.5. Here are the things we changed. - Fixed a bug that caused the years per round to change back to 4 years after saving and loading a game. - Fixed a bug that caused the game to crash when a kidnapped character was released. - Fixed a bug that caused the game to crash under certain circumstances when conquering a building. - Fixed a bug that caused the game to create way more animals than actually set in the editor (eg. Paris 6400 animals …) We also did a few things to improve performance: - Animations are now only started if they aren’t playing already. - Positions of the handcarts are not using the street to check the positioning anymore. - Game logic is now only updated once per frame. Thanks for your feedback and patience!

The Guild 3 changes

fixedHi all, We just deployed an update to fix issues that came up with 0.7.5. Here are the things we changed. - Fixed a bug that caused the years per round to change back to 4 years after saving and loading a game. - Fixed a bug that caused the game to crash when a kidnapped character was released. - Fixed a bug that caused the game to crash under certain circumstances when conquering a building. - Fixed a bug that caused the game to create way more animals than actually set in the editor (eg. Paris 6400 animals …) We also did a few things to improve performance: - Animations are now only started if they aren’t playing already. - Positions of the handcarts are not using the street to check the positioning anymore. - Game logic is now only updated once per frame. Thanks for your feedback and patience!

Hi all, We just deployed an update to fix issues that came up with 0.7.5. Here are the things we changed. - Fixed a bug that caused the years per round to change back to 4 years after saving and loading a game. - Fixed a bug that caused the game to crash when a kidnapped character was released. - Fixed a bug that caused the game to crash under certain circumstances when conquering a building. - Fixed a bug that caused the game to create way more animals than actually set in the editor (eg. Paris 6400 animals …) We also did a few things to improve performance: - Animations are now only started if they aren’t playing already. - Positions of the handcarts are not using the street to check the positioning anymore. - Game logic is now only updated once per frame. Thanks for your feedback and patience!

Source

Steam News / 9 April 2019

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