What changed
1 fix0 additions0 changes0 removals
fixedHi all, We just deployed an update to fix issues that came up with 0.7.5. Here are the things we changed. - Fixed a bug that caused the years per round to change back to 4 years after saving and loading a game. - Fixed a bug that caused the game to crash when a kidnapped character was released. - Fixed a bug that caused the game to crash under certain circumstances when conquering a building. - Fixed a bug that caused the game to create way more animals than actually set in the editor (eg. Paris 6400 animals …) We also did a few things to improve performance: - Animations are now only started if they aren’t playing already. - Positions of the handcarts are not using the street to check the positioning anymore. - Game logic is now only updated once per frame. Thanks for your feedback and patience!
The Guild 3 changes
fixedHi all, We just deployed an update to fix issues that came up with 0.7.5. Here are the things we changed. - Fixed a bug that caused the years per round to change back to 4 years after saving and loading a game. - Fixed a bug that caused the game to crash when a kidnapped character was released. - Fixed a bug that caused the game to crash under certain circumstances when conquering a building. - Fixed a bug that caused the game to create way more animals than actually set in the editor (eg. Paris 6400 animals …) We also did a few things to improve performance: - Animations are now only started if they aren’t playing already. - Positions of the handcarts are not using the street to check the positioning anymore. - Game logic is now only updated once per frame. Thanks for your feedback and patience!
Hi all, We just deployed an update to fix issues that came up with 0.7.5. Here are the things we changed. - Fixed a bug that caused the years per round to change back to 4 years after saving and loading a game. - Fixed a bug that caused the game to crash when a kidnapped character was released. - Fixed a bug that caused the game to crash under certain circumstances when conquering a building. - Fixed a bug that caused the game to create way more animals than actually set in the editor (eg. Paris 6400 animals …) We also did a few things to improve performance: - Animations are now only started if they aren’t playing already. - Positions of the handcarts are not using the street to check the positioning anymore. - Game logic is now only updated once per frame. Thanks for your feedback and patience!