What changed
0 fixes0 additions1 change0 removals
changedSteam build number: 575864 Hi all! We just released EA 0.7.5! This patch is a bit lighter than the previous one, as we are currently reworking the politics system in the game, which is a big chunk of work. Nevertheless we are pretty excited to hear your feedback on the changes we implemented. New features - As requested by you, the community, we added an option to the game that, if enabled, levels up your employees automatically. You can find the option in the options menu at the bottom. The game will automatically distribute stat points based on the profession of the employee. The option is disabled by default. - Currently as the game is progressing year by year, the whole family progression is really slow as it takes a while until you can start playing with your children. So we added a feature that you all probably know from previous Guild titles: Years per round. From now on you are able to define how many years should pass at the end of every round (24 hours). The default amount of years per round is set to 4. Your characters will age accordingly. Actions, trials, etc. will be correctly scheduled. As mentioned you have full control on how fast you want to play. If you prefer playing 1 year per round you can still do that by defining it before starting a game. Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems. Balancing - Fleas don’t inflict damage anymore. Also the chance of spreading has been reduced and a cooldown has been added as well. Spreading fleas can also not be automated anymore in the residence. So if you want your kids to release fleas you need to select your targets manually. - The summon action needs to be performed in a cemetery now. Being successful, nice items from far away can be obtained but there is a chance that others see you. If that happens your reputation will go down. If the action fails, you may even receive damage. - The send courtier to the monarch action has been fixed and changed. The dispatched character will be sent away for 3 rounds (days). When that character returns your family will be rewarded with influence and your character with buffs. A child can only be sent to the monarch once. - You can now send your kids to school. School lasts for 2 rounds (days) and at the end you will be rewarded with influence and the kid will earn XP and a random permanent buff on one of the base attributes. - The insult action has been fixed and works differently now. Insulting a character will, on success, make the insulted attack you (and therefore commit a crime). If the action fails, your reputation will be reduced with the character and surroundings. - The duration of a round has been decreased in order to have speedier gameplay. - Ambushers will now also try to rob poorer characters. Their ambush area has also been increased. - Results and rewards have been reworked for trips overseas. - Sleeping now increases health regeneration. Sleeping over 6 hours gives the character a slight productivity buff. - The rewards for jugglery, begging and boasting are now depending on how many characters are around. - Sabotaging a building will not set it on fire anymore. It will reduce customer satisfaction and productivity. - Vandalize is
The Guild 3 changes
changedSteam build number: 575864 Hi all! We just released EA 0.7.5! This patch is a bit lighter than the previous one, as we are currently reworking the politics system in the game, which is a big chunk of work. Nevertheless we are pretty excited to hear your feedback on the changes we implemented. New features - As requested by you, the community, we added an option to the game that, if enabled, levels up your employees automatically. You can find the option in the options menu at the bottom. The game will automatically distribute stat points based on the profession of the employee. The option is disabled by default. - Currently as the game is progressing year by year, the whole family progression is really slow as it takes a while until you can start playing with your children. So we added a feature that you all probably know from previous Guild titles: Years per round. From now on you are able to define how many years should pass at the end of every round (24 hours). The default amount of years per round is set to 4. Your characters will age accordingly. Actions, trials, etc. will be correctly scheduled. As mentioned you have full control on how fast you want to play. If you prefer playing 1 year per round you can still do that by defining it before starting a game. Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems. Balancing - Fleas don’t inflict damage anymore. Also the chance of spreading has been reduced and a cooldown has been added as well. Spreading fleas can also not be automated anymore in the residence. So if you want your kids to release fleas you need to select your targets manually. - The summon action needs to be performed in a cemetery now. Being successful, nice items from far away can be obtained but there is a chance that others see you. If that happens your reputation will go down. If the action fails, you may even receive damage. - The send courtier to the monarch action has been fixed and changed. The dispatched character will be sent away for 3 rounds (days). When that character returns your family will be rewarded with influence and your character with buffs. A child can only be sent to the monarch once. - You can now send your kids to school. School lasts for 2 rounds (days) and at the end you will be rewarded with influence and the kid will earn XP and a random permanent buff on one of the base attributes. - The insult action has been fixed and works differently now. Insulting a character will, on success, make the insulted attack you (and therefore commit a crime). If the action fails, your reputation will be reduced with the character and surroundings. - The duration of a round has been decreased in order to have speedier gameplay. - Ambushers will now also try to rob poorer characters. Their ambush area has also been increased. - Results and rewards have been reworked for trips overseas. - Sleeping now increases health regeneration. Sleeping over 6 hours gives the character a slight productivity buff. - The rewards for jugglery, begging and boasting are now depending on how many characters are around. - Sabotaging a building will not set it on fire anymore. It will reduce customer satisfaction and productivity. - Vandalize is
Steam build number
575864 Hi all! We just released EA 0.7.5! This patch is a bit lighter than the previous one, as we are currently reworking the politics system in the game, which is a big chunk of work. Nevertheless we are pretty excited to hear your feedback on the changes we implemented. New features - As requested by you, the community, we added an option to the game that, if enabled, levels up your employees automatically. You can find the option in the options menu at the bottom. The game will automatically distribute stat points based on the profession of the employee. The option is disabled by default. - Currently as the game is progressing year by year, the whole family progression is really slow as it takes a while until you can start playing with your children. So we added a feature that you all probably know from previous Guild titles: Years per round. From now on you are able to define how many years should pass at the end of every round (24 hours). The default amount of years per round is set to 4. Your characters will age accordingly. Actions, trials, etc. will be correctly scheduled. As mentioned you have full control on how fast you want to play. If you prefer playing 1 year per round you can still do that by defining it before starting a game.
Please note
The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems. Balancing - Fleas don’t inflict damage anymore. Also the chance of spreading has been reduced and a cooldown has been added as well. Spreading fleas can also not be automated anymore in the residence. So if you want your kids to release fleas you need to select your targets manually. - The summon action needs to be performed in a cemetery now. Being successful, nice items from far away can be obtained but there is a chance that others see you. If that happens your reputation will go down. If the action fails, you may even receive damage. - The send courtier to the monarch action has been fixed and changed. The dispatched character will be sent away for 3 rounds (days). When that character returns your family will be rewarded with influence and your character with buffs. A child can only be sent to the monarch once. - You can now send your kids to school. School lasts for 2 rounds (days) and at the end you will be rewarded with influence and the kid will earn XP and a random permanent buff on one of the base attributes. - The insult action has been fixed and works differently now. Insulting a character will, on success, make the insulted attack you (and therefore commit a crime). If the action fails, your reputation will be reduced with the character and surroundings. - The duration of a round has been decreased in order to have speedier gameplay. - Ambushers will now also try to rob poorer characters. Their ambush area has also been increased. - Results and rewards have been reworked for trips overseas. - Sleeping now increases health regeneration. Sleeping over 6 hours gives the character a slight productivity buff. - The rewards for jugglery, begging and boasting are now depending on how many characters are around. - Sabotaging a building will not set it on fire anymore. It will reduce customer satisfaction and productivity. - Vandalize is