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Steam News22 February 20197y ago

Patch notes for version EA 0.7.3.1 – February 22nd, 2019

Steam build number: 571594 Hi all, We just deployed a little update to resolve a few issues that you helped us identify in EA 0.7.3.

Full notes

Full The Guild 3 update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedSteam build number: 571594 Hi all, We just deployed a little update to resolve a few issues that you helped us identify in EA 0.7.3. That’s what we fixed: - Fixed a bug that caused the leader to become unresponsive when certain actions were assigned to the leader in a specific manner. - Fixed a bug that caused overly motivated lansquenets to always pick the same building for “asking” for protection. They will now only damage the building on critical failure. On failure only productivity is reduced. - We changed the way repair costs are calculated. Before everything in the building (characters, items, add-ons) was included in calculating the repair price. That doesn’t make a lot of sense, so we changed it; the repair costs are just dependent on the maximum health points and the current health points of the building. - Fixed a bug that caused buildings to become unrepairable if the repair confirmation pop-up was closed by using Esc or the right mouse button. - Fixed a bug that caused the loading screen to disappear too early when loading a map. Thank you all for the feedback on EA 0.7.3 so far!

The Guild 3 changes

changedSteam build number: 571594 Hi all, We just deployed a little update to resolve a few issues that you helped us identify in EA 0.7.3. That’s what we fixed: - Fixed a bug that caused the leader to become unresponsive when certain actions were assigned to the leader in a specific manner. - Fixed a bug that caused overly motivated lansquenets to always pick the same building for “asking” for protection. They will now only damage the building on critical failure. On failure only productivity is reduced. - We changed the way repair costs are calculated. Before everything in the building (characters, items, add-ons) was included in calculating the repair price. That doesn’t make a lot of sense, so we changed it; the repair costs are just dependent on the maximum health points and the current health points of the building. - Fixed a bug that caused buildings to become unrepairable if the repair confirmation pop-up was closed by using Esc or the right mouse button. - Fixed a bug that caused the loading screen to disappear too early when loading a map. Thank you all for the feedback on EA 0.7.3 so far!

Steam build number

571594 Hi all, We just deployed a little update to resolve a few issues that you helped us identify in EA 0.7.3.

That’s what we fixed

- Fixed a bug that caused the leader to become unresponsive when certain actions were assigned to the leader in a specific manner. - Fixed a bug that caused overly motivated lansquenets to always pick the same building for “asking” for protection. They will now only damage the building on critical failure. On failure only productivity is reduced. - We changed the way repair costs are calculated. Before everything in the building (characters, items, add-ons) was included in calculating the repair price. That doesn’t make a lot of sense, so we changed it; the repair costs are just dependent on the maximum health points and the current health points of the building. - Fixed a bug that caused buildings to become unrepairable if the repair confirmation pop-up was closed by using Esc or the right mouse button. - Fixed a bug that caused the loading screen to disappear too early when loading a map. Thank you all for the feedback on EA 0.7.3 so far!

Source

Steam News / 22 February 2019

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