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Steam News4 July 20188y ago

Patch Notes for Version EA 0.5.2 - July 4, 2018

Patch Notes for Version EA 0.5.2 - July 4, 2018 Steam version number: 2903154 New features - Titles can no longer be unlocked purely with XP, but the player must also be able to afford the gold price of the title.

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changedPatch Notes for Version EA 0.5.2 - July 4, 2018 Steam version number: 2903154 New features - Titles can no longer be unlocked purely with XP, but the player must also be able to afford the gold price of the title. This means that with version 0.5.2 costs are incurred if you have met the XP requirements for a title and would like to obtain it. The current costs are to be seen as a first iteration of balancing title costs. We appreciate feedback. - Previously, it was difficult to distinguish Dynasty characters from traditional NPCs. The result was that you constantly had to mouse over characters to find out whether a character is a dynastic character or not. To improve this situation, we have incorporated a feature that colors certain parts of the characters' garments - the color corresponds to the dynasty's coat of arms. As part of the changes, we have removed the ability to manually change the color of clothing. Please note that we have of course tried to use large, prominent areas. For some armor we decided not to color it. - The same problem also affected buildings in the game. It was not clear which dynasty owned which building. Here, too, players had to click on the building or move their mouse over it to get the relevant information. For this reason, we have now introduced flags on the buildings, which show the coat of arms of the dynasty in possession of the building. To get a bit of variation, the number and location of flags displayed on buildings is randomized. With this feature, it should now be easier for you to distinguish important from less important buildings. - As the variation of the character life expectancy was not strong enough, we've changed the system that calculates character life spans. The natural life expectancy of dynasty members is now between 55 and 89 years and that of ordinary people between 40 and 89 years. - Employees and transporters all looked very similar and the building they worked in did not affect their visual appearance. With the new patch the look of employees depends on their profession. Right now we are mainly using already existing character models. In the future, we will expand the visual diversity of the characters in professions even more so that it will be easier to distinguish them on the street. - In 0.5.2 we are also introducing that employees can only work in other businesses of the same profession. Although employees can still be sent to their own non-resident businesses, they no longer appear as employees. If you run your business automatically, then the AI also uses employees who are currently in another building. Bug fixes - The AI now produces different products, depending on market prices. This fix has a big impact on how markets are filled and frequented. - If you destroy a building while it is being upgraded, the scaffolding will now be properly removed. - If you upgrade a building to the next building level, then the outline is drawn correctly around the whole building. - The outline is now displayed correctly around the scaffolding and the conquest flag of a building. - The building level is now displayed correctly in the building menu. - If you spy on a building you can see all the information now even if you open the building menu via the building. - If you played the game over several years, the entire city population got older, since no new characters were created. Of course, this bug had a

The Guild 3 changes

changedPatch Notes for Version EA 0.5.2 - July 4, 2018 Steam version number: 2903154 New features - Titles can no longer be unlocked purely with XP, but the player must also be able to afford the gold price of the title. This means that with version 0.5.2 costs are incurred if you have met the XP requirements for a title and would like to obtain it. The current costs are to be seen as a first iteration of balancing title costs. We appreciate feedback. - Previously, it was difficult to distinguish Dynasty characters from traditional NPCs. The result was that you constantly had to mouse over characters to find out whether a character is a dynastic character or not. To improve this situation, we have incorporated a feature that colors certain parts of the characters' garments - the color corresponds to the dynasty's coat of arms. As part of the changes, we have removed the ability to manually change the color of clothing. Please note that we have of course tried to use large, prominent areas. For some armor we decided not to color it. - The same problem also affected buildings in the game. It was not clear which dynasty owned which building. Here, too, players had to click on the building or move their mouse over it to get the relevant information. For this reason, we have now introduced flags on the buildings, which show the coat of arms of the dynasty in possession of the building. To get a bit of variation, the number and location of flags displayed on buildings is randomized. With this feature, it should now be easier for you to distinguish important from less important buildings. - As the variation of the character life expectancy was not strong enough, we've changed the system that calculates character life spans. The natural life expectancy of dynasty members is now between 55 and 89 years and that of ordinary people between 40 and 89 years. - Employees and transporters all looked very similar and the building they worked in did not affect their visual appearance. With the new patch the look of employees depends on their profession. Right now we are mainly using already existing character models. In the future, we will expand the visual diversity of the characters in professions even more so that it will be easier to distinguish them on the street. - In 0.5.2 we are also introducing that employees can only work in other businesses of the same profession. Although employees can still be sent to their own non-resident businesses, they no longer appear as employees. If you run your business automatically, then the AI also uses employees who are currently in another building. Bug fixes - The AI now produces different products, depending on market prices. This fix has a big impact on how markets are filled and frequented. - If you destroy a building while it is being upgraded, the scaffolding will now be properly removed. - If you upgrade a building to the next building level, then the outline is drawn correctly around the whole building. - The outline is now displayed correctly around the scaffolding and the conquest flag of a building. - The building level is now displayed correctly in the building menu. - If you spy on a building you can see all the information now even if you open the building menu via the building. - If you played the game over several years, the entire city population got older, since no new characters were created. Of course, this bug had a

Patch Notes for Version EA 0.5.2 - July 4, 2018 Steam version number: 2903154 New features - Titles can no longer be unlocked purely with XP, but the player must also be able to afford the gold price of the title. This means that with version 0.5.2 costs are incurred if you have met the XP requirements for a title and would like to obtain it. The current costs are to be seen as a first iteration of balancing title costs. We appreciate feedback. - Previously, it was difficult to distinguish Dynasty characters from traditional NPCs. The result was that you constantly had to mouse over characters to find out whether a character is a dynastic character or not. To improve this situation, we have incorporated a feature that colors certain parts of the characters' garments - the color corresponds to the dynasty's coat of arms. As part of the changes, we have removed the ability to manually change the color of clothing. Please note that we have of course tried to use large, prominent areas. For some armor we decided not to color it. - The same problem also affected buildings in the game. It was not clear which dynasty owned which building. Here, too, players had to click on the building or move their mouse over it to get the relevant information. For this reason, we have now introduced flags on the buildings, which show the coat of arms of the dynasty in possession of the building. To get a bit of variation, the number and location of flags displayed on buildings is randomized. With this feature, it should now be easier for you to distinguish important from less important buildings. - As the variation of the character life expectancy was not strong enough, we've changed the system that calculates character life spans. The natural life expectancy of dynasty members is now between 55 and 89 years and that of ordinary people between 40 and 89 years. - Employees and transporters all looked very similar and the building they worked in did not affect their visual appearance. With the new patch the look of employees depends on their profession. Right now we are mainly using already existing character models. In the future, we will expand the visual diversity of the characters in professions even more so that it will be easier to distinguish them on the street. - In 0.5.2 we are also introducing that employees can only work in other businesses of the same profession. Although employees can still be sent to their own non-resident businesses, they no longer appear as employees. If you run your business automatically, then the AI also uses employees who are currently in another building. Bug fixes - The AI now produces different products, depending on market prices. This fix has a big impact on how markets are filled and frequented. - If you destroy a building while it is being upgraded, the scaffolding will now be properly removed. - If you upgrade a building to the next building level, then the outline is drawn correctly around the whole building. - The outline is now displayed correctly around the scaffolding and the conquest flag of a building. - The building level is now displayed correctly in the building menu. - If you spy on a building you can see all the information now even if you open the building menu via the building. - If you played the game over several years, the entire city population got older, since no new characters were created. Of course, this bug had a

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Steam News / 4 July 2018

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