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Steam News5 June 20188y ago

Patch notes for Version: EA 0.5.0 on June 5th, 2018

Patch notes for Version: EA 0.5.0 on June 5th, 2018 Steam version number: 2834431 New Feature - We implemented a new camera system that allows you to quickly zoom to points of interest by zooming where the mouse cursor

Full notes

Full The Guild 3 update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedPatch notes for Version: EA 0.5.0 on June 5th, 2018 Steam version number: 2834431 New Feature - We implemented a new camera system that allows you to quickly zoom to points of interest by zooming where the mouse cursor is pointed to. Additionally, the camera is rotating around a focus point, similar to classic RTS cameras. Now it should be more comfortable for you to switch between close-up investigations and getting back a nice overview. - As tastes are different, we provide you with an additional camera mode: the free camera! This mode allows you to freely rotate the camera on all axes. - You will be able to switch between the two camera modes via a button above the area map button. - To avoid creating the feeling of being stuck in the floor we added another smoothing feature to the camera. Now, the closer you get to the terrain the more the camera is inclining, similar to how it was done in The Guild 2. - The new camera system is now also independent from the frame rate, so frame rate drops should be less recognizable. Fixes - One of the major problems with the UI was tackled: some areas of the user interface, where invisible/disabled elements were located, were catching mouse input which lead to several bugs (e.g. characters couldn't be sent to locations on the edge of the view). A lot of changes have been done to the system, so now you should be able to click through UI elements that are hidden. - Another issue that was related to it is probably known by everybody too well: if the mouse-wheel was used to scroll in a window (e.g. the market menu), the game camera was also zooming. This shouldn't happen anymore due to our refactoring. Though if you want, you can move the cursor out of a window and be able to zoom. - Camera fixes: we added a very short delay window when you are trying to pan the camera with the right mouse button. This should fix the issue that if you wanted to move the character the camera was moved instead. Also, moving the cursor to the edge of the screen now pans the camera much smoother. - The process of loading a scenario map or a saved game now ends after the scenario is finally initialized and it is faster than before. The introductive narration and camera flight at the start of scenario maps will be reworked in one of the coming patches. - Beside dozens of minor bug fixes, we as well solved a large number of bugs with negative influence on the performance - the performance will still be one of our main focuses in question of bug fixes in the next patches! Art - To further tackle the performance issues additional level-of-details are created and added for buildings and props. You should barely be able to spot the difference but at a certain distance the number of polygons per building is reduced. The following models have already been changed: - all 4 farmers houses - smithy level 1 and 2 - We took your feedback about the Depth of Field (distance blur) effect in the world view seriously and decided to change it. We are aware that shadow glitches are more prominent now and will remedy that in a future path. The field of view is clearer now and we think it fits much better than it was before. Known issues By refactoring the input system of the UI a small issue

The Guild 3 changes

addedPatch notes for Version: EA 0.5.0 on June 5th, 2018 Steam version number: 2834431 New Feature - We implemented a new camera system that allows you to quickly zoom to points of interest by zooming where the mouse cursor is pointed to. Additionally, the camera is rotating around a focus point, similar to classic RTS cameras. Now it should be more comfortable for you to switch between close-up investigations and getting back a nice overview. - As tastes are different, we provide you with an additional camera mode: the free camera! This mode allows you to freely rotate the camera on all axes. - You will be able to switch between the two camera modes via a button above the area map button. - To avoid creating the feeling of being stuck in the floor we added another smoothing feature to the camera. Now, the closer you get to the terrain the more the camera is inclining, similar to how it was done in The Guild 2. - The new camera system is now also independent from the frame rate, so frame rate drops should be less recognizable. Fixes - One of the major problems with the UI was tackled: some areas of the user interface, where invisible/disabled elements were located, were catching mouse input which lead to several bugs (e.g. characters couldn't be sent to locations on the edge of the view). A lot of changes have been done to the system, so now you should be able to click through UI elements that are hidden. - Another issue that was related to it is probably known by everybody too well: if the mouse-wheel was used to scroll in a window (e.g. the market menu), the game camera was also zooming. This shouldn't happen anymore due to our refactoring. Though if you want, you can move the cursor out of a window and be able to zoom. - Camera fixes: we added a very short delay window when you are trying to pan the camera with the right mouse button. This should fix the issue that if you wanted to move the character the camera was moved instead. Also, moving the cursor to the edge of the screen now pans the camera much smoother. - The process of loading a scenario map or a saved game now ends after the scenario is finally initialized and it is faster than before. The introductive narration and camera flight at the start of scenario maps will be reworked in one of the coming patches. - Beside dozens of minor bug fixes, we as well solved a large number of bugs with negative influence on the performance - the performance will still be one of our main focuses in question of bug fixes in the next patches! Art - To further tackle the performance issues additional level-of-details are created and added for buildings and props. You should barely be able to spot the difference but at a certain distance the number of polygons per building is reduced. The following models have already been changed: - all 4 farmers houses - smithy level 1 and 2 - We took your feedback about the Depth of Field (distance blur) effect in the world view seriously and decided to change it. We are aware that shadow glitches are more prominent now and will remedy that in a future path. The field of view is clearer now and we think it fits much better than it was before. Known issues By refactoring the input system of the UI a small issue

Patch notes for Version: EA 0.5.0 on June 5th, 2018 Steam version number: 2834431 New Feature - We implemented a new camera system that allows you to quickly zoom to points of interest by zooming where the mouse cursor is pointed to. Additionally, the camera is rotating around a focus point, similar to classic RTS cameras. Now it should be more comfortable for you to switch between close-up investigations and getting back a nice overview. - As tastes are different, we provide you with an additional camera mode: the free camera! This mode allows you to freely rotate the camera on all axes. - You will be able to switch between the two camera modes via a button above the area map button. - To avoid creating the feeling of being stuck in the floor we added another smoothing feature to the camera. Now, the closer you get to the terrain the more the camera is inclining, similar to how it was done in The Guild 2. - The new camera system is now also independent from the frame rate, so frame rate drops should be less recognizable. Fixes - One of the major problems with the UI was tackled: some areas of the user interface, where invisible/disabled elements were located, were catching mouse input which lead to several bugs (e.g. characters couldn't be sent to locations on the edge of the view). A lot of changes have been done to the system, so now you should be able to click through UI elements that are hidden. - Another issue that was related to it is probably known by everybody too well: if the mouse-wheel was used to scroll in a window (e.g. the market menu), the game camera was also zooming. This shouldn't happen anymore due to our refactoring. Though if you want, you can move the cursor out of a window and be able to zoom. - Camera fixes: we added a very short delay window when you are trying to pan the camera with the right mouse button. This should fix the issue that if you wanted to move the character the camera was moved instead. Also, moving the cursor to the edge of the screen now pans the camera much smoother. - The process of loading a scenario map or a saved game now ends after the scenario is finally initialized and it is faster than before. The introductive narration and camera flight at the start of scenario maps will be reworked in one of the coming patches. - Beside dozens of minor bug fixes, we as well solved a large number of bugs with negative influence on the performance - the performance will still be one of our main focuses in question of bug fixes in the next patches! Art - To further tackle the performance issues additional level-of-details are created and added for buildings and props. You should barely be able to spot the difference but at a certain distance the number of polygons per building is reduced. The following models have already been changed:

  • all 4 farmers houses
  • smithy level 1 and 2
  • We took your feedback about the Depth of Field

(distance blur) effect in the world view seriously and decided to change it. We are aware that shadow glitches are more prominent now and will remedy that in a future path. The field of view is clearer now and we think it fits much better than it was before. Known issues By refactoring the input system of the UI a small issue

Source

Steam News / 5 June 2018

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