What changed
0 fixes0 additions1 change0 removals
changedPatch notes for Patch Version: EA 0.4.13 on May 8th, 2018 Steam version number: 2752715 New Feature - Scenario map: Barony of Birmingham Stability Fixes - Fixed a crash that was caused by double clicking the top of the window when in windowed mode; - Fixed a crash that was caused by selecting the "dynasty trade" action while a member of the dynasty had died; - Fixed a crash that was caused by initiating a trial where the evidence did not specify the location of the illegal action; - Fixed a crash that could occur while the player's character was married & attempted to change residence; - Resolved a crash that could occur by selecting the "fast forward" option immediately after a saved game was loaded; - Resolved a crash that was caused by carrying a Dagger in the player's inventory; Fixes - Fixed multiple issues which related to selecting an appropriate location for constructing new buildings in the game world; - Resolved an issue where a mountain could "vanish" if a building was constructed at the intersection where a mountain & an available site for construction were connected; - Character Creation Menu: Resolved an issue that would allow the player to have an unlimited amount of attribute points by selecting the reset link; - Resolved an issue related to trading a vote in "dynasty trade" where the message "the trade is no longer valid" & the trade was cancelled even though it was still valid. This should no longer happen; - Improved the AI concerning its reactions to political propositions. It will make a choice instead of always refusing; - Multiple improvements with the AI in relation to how it manages the production of items; - Resolved an issue where a NPC would no longer move since they were looking for a bench to sit on. This was caused by an issue with collisions; - Items in the front store can now only hold items that are produced by the type of building. Therefore, cookies cannot be in the front store of a smithy; - If the player is unable to upgrade a building, the reason will be displayed when the mouse cursor is placed above the button "Upgrade Building" in the production window; - Medicus now plays the correct animations; - While in jail, a character can no longer apply for an office position; - The action panel will now be displayed in the bottom center in all scenes except for the Medicus scene. Consequently, the player can leave a scene & will not be stuck in the scene; - A character's action which is in progress will no longer be cancelled when selecting the actions: put building on sale, make offer on building or destroy building; - After choosing an action, the player's character will remain selected after selecting the target; - Resolved an issue that would render a character invisible, if he/she was attacked while inside a grove, brushwood or cemetery; - Fixed an issue where the action to change to a new residence was disabled. This should no longer be the case; - Adjusted the control of "zoom in/out" functionality while navigating in the area map window; - When changing residence, the cost will be 200 coins as intended as opposed to 400; - General improvements concerning the transfer of items; - Resolved an issue where buildings that were on sale were not purchasable; - Character's will run instead of walking when carrying out the action "Sabotage"; - When changing clothes via equipping another type of garb while riding
The Guild 3 changes
changedPatch notes for Patch Version: EA 0.4.13 on May 8th, 2018 Steam version number: 2752715 New Feature - Scenario map: Barony of Birmingham Stability Fixes - Fixed a crash that was caused by double clicking the top of the window when in windowed mode; - Fixed a crash that was caused by selecting the "dynasty trade" action while a member of the dynasty had died; - Fixed a crash that was caused by initiating a trial where the evidence did not specify the location of the illegal action; - Fixed a crash that could occur while the player's character was married & attempted to change residence; - Resolved a crash that could occur by selecting the "fast forward" option immediately after a saved game was loaded; - Resolved a crash that was caused by carrying a Dagger in the player's inventory; Fixes - Fixed multiple issues which related to selecting an appropriate location for constructing new buildings in the game world; - Resolved an issue where a mountain could "vanish" if a building was constructed at the intersection where a mountain & an available site for construction were connected; - Character Creation Menu: Resolved an issue that would allow the player to have an unlimited amount of attribute points by selecting the reset link; - Resolved an issue related to trading a vote in "dynasty trade" where the message "the trade is no longer valid" & the trade was cancelled even though it was still valid. This should no longer happen; - Improved the AI concerning its reactions to political propositions. It will make a choice instead of always refusing; - Multiple improvements with the AI in relation to how it manages the production of items; - Resolved an issue where a NPC would no longer move since they were looking for a bench to sit on. This was caused by an issue with collisions; - Items in the front store can now only hold items that are produced by the type of building. Therefore, cookies cannot be in the front store of a smithy; - If the player is unable to upgrade a building, the reason will be displayed when the mouse cursor is placed above the button "Upgrade Building" in the production window; - Medicus now plays the correct animations; - While in jail, a character can no longer apply for an office position; - The action panel will now be displayed in the bottom center in all scenes except for the Medicus scene. Consequently, the player can leave a scene & will not be stuck in the scene; - A character's action which is in progress will no longer be cancelled when selecting the actions: put building on sale, make offer on building or destroy building; - After choosing an action, the player's character will remain selected after selecting the target; - Resolved an issue that would render a character invisible, if he/she was attacked while inside a grove, brushwood or cemetery; - Fixed an issue where the action to change to a new residence was disabled. This should no longer be the case; - Adjusted the control of "zoom in/out" functionality while navigating in the area map window; - When changing residence, the cost will be 200 coins as intended as opposed to 400; - General improvements concerning the transfer of items; - Resolved an issue where buildings that were on sale were not purchasable; - Character's will run instead of walking when carrying out the action "Sabotage"; - When changing clothes via equipping another type of garb while riding
Patch notes for Patch Version: EA 0.4.13 on May 8th, 2018 Steam version number: 2752715 New Feature - Scenario map: Barony of Birmingham Stability Fixes - Fixed a crash that was caused by double clicking the top of the window when in windowed mode; - Fixed a crash that was caused by selecting the "dynasty trade" action while a member of the dynasty had died; - Fixed a crash that was caused by initiating a trial where the evidence did not specify the location of the illegal action; - Fixed a crash that could occur while the player's character was married & attempted to change residence; - Resolved a crash that could occur by selecting the "fast forward" option immediately after a saved game was loaded; - Resolved a crash that was caused by carrying a Dagger in the player's inventory; Fixes - Fixed multiple issues which related to selecting an appropriate location for constructing new buildings in the game world; - Resolved an issue where a mountain could "vanish" if a building was constructed at the intersection where a mountain & an available site for construction were connected; - Character Creation Menu: Resolved an issue that would allow the player to have an unlimited amount of attribute points by selecting the reset link; - Resolved an issue related to trading a vote in "dynasty trade" where the message "the trade is no longer valid" & the trade was cancelled even though it was still valid. This should no longer happen; - Improved the AI concerning its reactions to political propositions. It will make a choice instead of always refusing; - Multiple improvements with the AI in relation to how it manages the production of items; - Resolved an issue where a NPC would no longer move since they were looking for a bench to sit on. This was caused by an issue with collisions; - Items in the front store can now only hold items that are produced by the type of building. Therefore, cookies cannot be in the front store of a smithy; - If the player is unable to upgrade a building, the reason will be displayed when the mouse cursor is placed above the button "Upgrade Building" in the production window; - Medicus now plays the correct animations; - While in jail, a character can no longer apply for an office position; - The action panel will now be displayed in the bottom center in all scenes except for the Medicus scene. Consequently, the player can leave a scene & will not be stuck in the scene; - A character's action which is in progress will no longer be cancelled when selecting the actions: put building on sale, make offer on building or destroy building; - After choosing an action, the player's character will remain selected after selecting the target; - Resolved an issue that would render a character invisible, if he/she was attacked while inside a grove, brushwood or cemetery; - Fixed an issue where the action to change to a new residence was disabled. This should no longer be the case; - Adjusted the control of "zoom in/out" functionality while navigating in the area map window; - When changing residence, the cost will be 200 coins as intended as opposed to 400; - General improvements concerning the transfer of items; - Resolved an issue where buildings that were on sale were not purchasable; - Character's will run instead of walking when carrying out the action "Sabotage"; - When changing clothes via equipping another type of garb while riding