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Steam News27 March 20188y ago

Patch notes for Patch Version: EA 0.4.5 on March 27th, 2018

Patch notes for Patch Version: EA 0.4.5 on March 27th, 2018 Steam version number: 2634696 New Content & UI - Action "Spy Building": While your henchman is spying on a business, an altered version of the business menu wi

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Full The Guild 3 update

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What changed

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  • Performance
changedPatch notes for Patch Version: EA 0.4.5 on March 27th, 2018 Steam version number: 2634696 New Content & UI - Action "Spy Building": While your henchman is spying on a business, an altered version of the business menu will be displayed. The business being spied on is listed through the quick access menu on the right side of the HUD; - Diary Book with all important past notifications and events; - Statistics Window, including Winning Points section with a graph to compare the five most successful dynasties with your dynasty; - New UI in Medicus Scene; - New UI in Church Scene; - New Born Child pop up which enables to name a new born; - Added the Action Tooltip: this window shows more details and - if a target was selected - the chances of success. This window will appear after selecting an action and the target; - The UI which enables the possibility to change the color of clothing in the residence scene has been replaced; - Votes in a political election is now tradable in Dynasty Trade; - Revised version of the font implemented; - Animals have returned; Fixes - Fixed a crash that would occur after loading a game that was saved while the playable character was in jail; - Fixed a general crash that was related to loading a saved game; - Resolved multiple other crashes that were connected to loading saved games; - Fixed multiple crashes which were caused by AI Dynasties that were using invalid skills. This would occur 10 to 15 minutes after starting a game; - The AI will no longer target children while doing the actions pick pocketing or ambush; - Resolved an issue where a thief, robber or lansquenet employee would "freeze" if they were interrupted while completing an action. Now, after the employee has been interrupted, it completes the previous action afterwards; - Various tweaks to the AI of NPC businesses; - The AI will stop building items if there is no space in the storage; - Removed the possibility for AI controlled businesses to add extra slots to the storage; - Added a 350-coin budget to AI controlled family businesses; - AI: Dynasties who hold the correct title will now apply for office which includes their respective family members; - Actions taken by a Dynasty AI will now correctly influence their Attitude which can be seen in the Dynasty Window; - Multiple improvement of the AI & the action "Commit burglary". It will now consider the relationship between the acting dynasty and the owner of the building. Added a 12-hours immunity to buildings that have been subject to a burglary; - If a chosen heir of a Dynasty has not reached adulthood, his/her actions will now be limited to actions such as going home, going to school as of the age of 5 & hire henchmen, etc. Consequently, actions such as attacking another character or marriage are disabled; - Fixed an issue which would reset the money & XP of the player's dynasty; - Characters can now only apply once for a political position & can only re-apply after the election if they did not win; - Resolved an issue which would permit a 3-year-old child to apply for a political position; - Only three applicants can apply for one political office position at a time; - The productivity of employees is now correctly affected by his/her level; - Fixed an issue which would disable the Upgrade button in the Production Menu even if the player had met the requirements to upgrade the building

The Guild 3 changes

  • Officemap
changedPatch notes for Patch Version: EA 0.4.5 on March 27th, 2018 Steam version number: 2634696 New Content & UI - Action "Spy Building": While your henchman is spying on a business, an altered version of the business menu will be displayed. The business being spied on is listed through the quick access menu on the right side of the HUD; - Diary Book with all important past notifications and events; - Statistics Window, including Winning Points section with a graph to compare the five most successful dynasties with your dynasty; - New UI in Medicus Scene; - New UI in Church Scene; - New Born Child pop up which enables to name a new born; - Added the Action Tooltip: this window shows more details and - if a target was selected - the chances of success. This window will appear after selecting an action and the target; - The UI which enables the possibility to change the color of clothing in the residence scene has been replaced; - Votes in a political election is now tradable in Dynasty Trade; - Revised version of the font implemented; - Animals have returned; Fixes - Fixed a crash that would occur after loading a game that was saved while the playable character was in jail; - Fixed a general crash that was related to loading a saved game; - Resolved multiple other crashes that were connected to loading saved games; - Fixed multiple crashes which were caused by AI Dynasties that were using invalid skills. This would occur 10 to 15 minutes after starting a game; - The AI will no longer target children while doing the actions pick pocketing or ambush; - Resolved an issue where a thief, robber or lansquenet employee would "freeze" if they were interrupted while completing an action. Now, after the employee has been interrupted, it completes the previous action afterwards; - Various tweaks to the AI of NPC businesses; - The AI will stop building items if there is no space in the storage; - Removed the possibility for AI controlled businesses to add extra slots to the storage; - Added a 350-coin budget to AI controlled family businesses; - AI: Dynasties who hold the correct title will now apply for office which includes their respective family members; - Actions taken by a Dynasty AI will now correctly influence their Attitude which can be seen in the Dynasty Window; - Multiple improvement of the AI & the action "Commit burglary". It will now consider the relationship between the acting dynasty and the owner of the building. Added a 12-hours immunity to buildings that have been subject to a burglary; - If a chosen heir of a Dynasty has not reached adulthood, his/her actions will now be limited to actions such as going home, going to school as of the age of 5 & hire henchmen, etc. Consequently, actions such as attacking another character or marriage are disabled; - Fixed an issue which would reset the money & XP of the player's dynasty; - Characters can now only apply once for a political position & can only re-apply after the election if they did not win; - Resolved an issue which would permit a 3-year-old child to apply for a political position; - Only three applicants can apply for one political office position at a time; - The productivity of employees is now correctly affected by his/her level; - Fixed an issue which would disable the Upgrade button in the Production Menu even if the player had met the requirements to upgrade the building

Patch notes for Patch Version: EA 0.4.5 on March 27th, 2018 Steam version number: 2634696 New Content & UI - Action "Spy Building": While your henchman is spying on a business, an altered version of the business menu will be displayed. The business being spied on is listed through the quick access menu on the right side of the HUD; - Diary Book with all important past notifications and events; - Statistics Window, including Winning Points section with a graph to compare the five most successful dynasties with your dynasty; - New UI in Medicus Scene; - New UI in Church Scene; - New Born Child pop up which enables to name a new born; - Added the Action Tooltip: this window shows more details and - if a target was selected - the chances of success. This window will appear after selecting an action and the target; - The UI which enables the possibility to change the color of clothing in the residence scene has been replaced; - Votes in a political election is now tradable in Dynasty Trade; - Revised version of the font implemented; - Animals have returned; Fixes - Fixed a crash that would occur after loading a game that was saved while the playable character was in jail; - Fixed a general crash that was related to loading a saved game; - Resolved multiple other crashes that were connected to loading saved games; - Fixed multiple crashes which were caused by AI Dynasties that were using invalid skills. This would occur 10 to 15 minutes after starting a game; - The AI will no longer target children while doing the actions pick pocketing or ambush; - Resolved an issue where a thief, robber or lansquenet employee would "freeze" if they were interrupted while completing an action. Now, after the employee has been interrupted, it completes the previous action afterwards; - Various tweaks to the AI of NPC businesses; - The AI will stop building items if there is no space in the storage; - Removed the possibility for AI controlled businesses to add extra slots to the storage; - Added a 350-coin budget to AI controlled family businesses; - AI: Dynasties who hold the correct title will now apply for office which includes their respective family members; - Actions taken by a Dynasty AI will now correctly influence their Attitude which can be seen in the Dynasty Window; - Multiple improvement of the AI & the action "Commit burglary". It will now consider the relationship between the acting dynasty and the owner of the building. Added a 12-hours immunity to buildings that have been subject to a burglary; - If a chosen heir of a Dynasty has not reached adulthood, his/her actions will now be limited to actions such as going home, going to school as of the age of 5 & hire henchmen, etc. Consequently, actions such as attacking another character or marriage are disabled; - Fixed an issue which would reset the money & XP of the player's dynasty; - Characters can now only apply once for a political position & can only re-apply after the election if they did not win; - Resolved an issue which would permit a 3-year-old child to apply for a political position; - Only three applicants can apply for one political office position at a time; - The productivity of employees is now correctly affected by his/her level; - Fixed an issue which would disable the Upgrade button in the Production Menu even if the player had met the requirements to upgrade the building

Source

Steam News / 27 March 2018

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