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Steam News12 December 20178y ago

Patch notes for Patch Version: EA 0.3.1 on December 12th, 2017

Patch notes for Patch Version: EA 0.3.1 on December 12th, 2017 Steam version number: 2361922 Fixes - Resolved a crash that was caused by loading a game from the main menu; - Fixed an issue where the player would have th

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Full The Guild 3 update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedPatch notes for Patch Version: EA 0.3.1 on December 12th, 2017 Steam version number: 2361922 Fixes - Resolved a crash that was caused by loading a game from the main menu; - Fixed an issue where the player would have their money reduced to 300 coins & XP was lost after loading a saved game from the main menu; - Resolved an issue that prevented the game from starting in full screen mode; - Fixed a bug which prevented characters to start gathering ingredients in groves, brushwoods or cemeteries; - Fixed a bug which prevented ingredients gatherers to continue with their work after reloading the game; - Fixed three different bugs with production menu and ingredients gatherers which each could block the production menu and/or the worker; - Employees are now automatically "Fired" if the building they were in has been destroyed; - The horse cart of dismissed transporters will no longer stay while the character is gone; - Henchmen can no longer conquer, sabotage, vandalize, spy, etc on city buildings; - Fixed a bug which enabled the player to send a worker to gather resources if their inventory is full. This is no longer possible. Note that if you try to send out the worker to gather more resources through the production menu & their inventory is missing space, you should receive a warning message. Either one of three actions must be taken to permit the worker to continue: empty or sell the worker's inventory or change the transport item being used by the worker with one that has more space such as a cart, etc; - Fixed a bug which prevented workers to appear in a resources building menu if their inventory was full; UI - Fixed a bug which prevented the Add-on menu of the Warehouse to be refreshed after purchasing an Add-on; - The maximum of Add-ons in the warehouse are now correctly displayed & will allow for Add-ons to be purchasable; - Fixed a bug which enabled the player to gain access to the Add-ons menu of a building which was either conquered or purchased & did not have the required skills to do so by first opening the Add-ons menu of another building, keeping it open & then select another building; - The relationship bar should now correctly display the relationship between dynasties; - The relationship bar is now displayed correctly in the tooltip over a character or building; - Fixed a bug which would reset a selected screen resolution in the options menu & a button in the same menu was selected afterwards; IMPORTANT INFORMATION & KNOWN ISSUES There is a crash that is caused by loading a saved game while playing the game. Until we find the solution to this problem, you will have to restart the game and load the desired saved game in the main menu. We understand this can be unpleasant & appreciate your patience while we find the solution to the issue. The fix for the options/resolution bug might require you to delete the folder "C:\Users[user]\Documents\Guild3" before starting the game if the screen resolution bug persists. Most of these fixes relate to the feature patch we sent out last week. Beside hunting the crash bug mentioned above, we are now focused on building the last content patch of the year. As per usual, when a new patch is released, we highly recommend to start a new game rather than load a saved game from a former patch since you might experience issues that have been resolved before. Thank you.

The Guild 3 changes

fixedPatch notes for Patch Version: EA 0.3.1 on December 12th, 2017 Steam version number: 2361922 Fixes - Resolved a crash that was caused by loading a game from the main menu; - Fixed an issue where the player would have their money reduced to 300 coins & XP was lost after loading a saved game from the main menu; - Resolved an issue that prevented the game from starting in full screen mode; - Fixed a bug which prevented characters to start gathering ingredients in groves, brushwoods or cemeteries; - Fixed a bug which prevented ingredients gatherers to continue with their work after reloading the game; - Fixed three different bugs with production menu and ingredients gatherers which each could block the production menu and/or the worker; - Employees are now automatically "Fired" if the building they were in has been destroyed; - The horse cart of dismissed transporters will no longer stay while the character is gone; - Henchmen can no longer conquer, sabotage, vandalize, spy, etc on city buildings; - Fixed a bug which enabled the player to send a worker to gather resources if their inventory is full. This is no longer possible. Note that if you try to send out the worker to gather more resources through the production menu & their inventory is missing space, you should receive a warning message. Either one of three actions must be taken to permit the worker to continue: empty or sell the worker's inventory or change the transport item being used by the worker with one that has more space such as a cart, etc; - Fixed a bug which prevented workers to appear in a resources building menu if their inventory was full; UI - Fixed a bug which prevented the Add-on menu of the Warehouse to be refreshed after purchasing an Add-on; - The maximum of Add-ons in the warehouse are now correctly displayed & will allow for Add-ons to be purchasable; - Fixed a bug which enabled the player to gain access to the Add-ons menu of a building which was either conquered or purchased & did not have the required skills to do so by first opening the Add-ons menu of another building, keeping it open & then select another building; - The relationship bar should now correctly display the relationship between dynasties; - The relationship bar is now displayed correctly in the tooltip over a character or building; - Fixed a bug which would reset a selected screen resolution in the options menu & a button in the same menu was selected afterwards; IMPORTANT INFORMATION & KNOWN ISSUES There is a crash that is caused by loading a saved game while playing the game. Until we find the solution to this problem, you will have to restart the game and load the desired saved game in the main menu. We understand this can be unpleasant & appreciate your patience while we find the solution to the issue. The fix for the options/resolution bug might require you to delete the folder "C:\Users[user]\Documents\Guild3" before starting the game if the screen resolution bug persists. Most of these fixes relate to the feature patch we sent out last week. Beside hunting the crash bug mentioned above, we are now focused on building the last content patch of the year. As per usual, when a new patch is released, we highly recommend to start a new game rather than load a saved game from a former patch since you might experience issues that have been resolved before. Thank you.

Patch notes for Patch Version: EA 0.3.1 on December 12th, 2017 Steam version number: 2361922 Fixes - Resolved a crash that was caused by loading a game from the main menu; - Fixed an issue where the player would have their money reduced to 300 coins & XP was lost after loading a saved game from the main menu; - Resolved an issue that prevented the game from starting in full screen mode; - Fixed a bug which prevented characters to start gathering ingredients in groves, brushwoods or cemeteries; - Fixed a bug which prevented ingredients gatherers to continue with their work after reloading the game; - Fixed three different bugs with production menu and ingredients gatherers which each could block the production menu and/or the worker; - Employees are now automatically "Fired" if the building they were in has been destroyed; - The horse cart of dismissed transporters will no longer stay while the character is gone; - Henchmen can no longer conquer, sabotage, vandalize, spy, etc on city buildings; - Fixed a bug which enabled the player to send a worker to gather resources if their inventory is full. This is no longer possible. Note that if you try to send out the worker to gather more resources through the production menu & their inventory is missing space, you should receive a warning message. Either one of three actions must be taken to permit the worker to continue: empty or sell the worker's inventory or change the transport item being used by the worker with one that has more space such as a cart, etc; - Fixed a bug which prevented workers to appear in a resources building menu if their inventory was full; UI - Fixed a bug which prevented the Add-on menu of the Warehouse to be refreshed after purchasing an Add-on; - The maximum of Add-ons in the warehouse are now correctly displayed & will allow for Add-ons to be purchasable; - Fixed a bug which enabled the player to gain access to the Add-ons menu of a building which was either conquered or purchased & did not have the required skills to do so by first opening the Add-ons menu of another building, keeping it open & then select another building; - The relationship bar should now correctly display the relationship between dynasties; - The relationship bar is now displayed correctly in the tooltip over a character or building; - Fixed a bug which would reset a selected screen resolution in the options menu & a button in the same menu was selected afterwards; IMPORTANT INFORMATION & KNOWN ISSUES There is a crash that is caused by loading a saved game while playing the game. Until we find the solution to this problem, you will have to restart the game and load the desired saved game in the main menu. We understand this can be unpleasant & appreciate your patience while we find the solution to the issue. The fix for the options/resolution bug might require you to delete the folder "C:\Users[user]\Documents\Guild3" before starting the game if the screen resolution bug persists. Most of these fixes relate to the feature patch we sent out last week. Beside hunting the crash bug mentioned above, we are now focused on building the last content patch of the year. As per usual, when a new patch is released, we highly recommend to start a new game rather than load a saved game from a former patch since you might experience issues that have been resolved before. Thank you.

Source

Steam News / 12 December 2017

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