HomeGamesUpdatesPricingMethodology
Steam News19 January 20179y ago

THE GREY MAN v1.01 HAS LANDED

Okay dude, it's time for the 30 day patch that your mother has been wondering about and your father already loves. This update features some minor changes, mostly centered around player communication.

Full notes

Full THE GREY MAN update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions1 change0 removals
  • Fixes
  • UI and audio
fixedOkay dude, it's time for the 30 day patch that your mother has been wondering about and your father already loves. This update features some minor changes, mostly centered around player communication. We've made it more clear how our human gates work, and also fixed a pretty rare location saving problem that basically teleported the Grey Man around like a real wild animal across full screens, confusing everyone. Patch notes below: THE GREY MAN - v1.01 PATCH NOTES GAME
fixedFixed a rare bug wherein using the UFO's Fast Travel ability towards the end of the game would cause the Grey Man to appear at the wrong sides of the screen while traveling between certain areas.
fixedFixed a bug that was causing the game to trigger a fade out transition when the player approached right-side exits, even if they didn't capture enough humans to advance to the next area.
changedImproved messaging for when the user tries to enter an area without having captured the proper amount of humans. Made the 'Humans Required' pop-out display larger so it's easier to read, in addition to adding an error sound.

THE GREY MAN changes

fixedOkay dude, it's time for the 30 day patch that your mother has been wondering about and your father already loves. This update features some minor changes, mostly centered around player communication. We've made it more clear how our human gates work, and also fixed a pretty rare location saving problem that basically teleported the Grey Man around like a real wild animal across full screens, confusing everyone. Patch notes below: THE GREY MAN - v1.01 PATCH NOTES GAME
fixedFixed a rare bug wherein using the UFO's Fast Travel ability towards the end of the game would cause the Grey Man to appear at the wrong sides of the screen while traveling between certain areas.
fixedFixed a bug that was causing the game to trigger a fade out transition when the player approached right-side exits, even if they didn't capture enough humans to advance to the next area.
changedImproved messaging for when the user tries to enter an area without having captured the proper amount of humans. Made the 'Humans Required' pop-out display larger so it's easier to read, in addition to adding an error sound.

Okay dude, it's time for the 30 day patch that your mother has been wondering about and your father already loves. This update features some minor changes, mostly centered around player communication. We've made it more clear how our human gates work, and also fixed a pretty rare location saving problem that basically teleported the Grey Man around like a real wild animal across full screens, confusing everyone. Patch notes below: THE GREY MAN - v1.01 PATCH NOTES GAME

  • Fixed a rare bug wherein using the UFO's Fast Travel ability towards the end of the game would cause the Grey Man to appear at the wrong sides of the screen while traveling between certain areas.

  • Fixed a bug that was causing the game to trigger a fade out transition when the player approached right-side exits, even if they didn't capture enough humans to advance to the next area.

  • One human's behavior has been altered.

SYSTEM

  • Improved messaging for when the user tries to enter an area without having captured the proper amount of humans. Made the 'Humans Required' pop-out display larger so it's easier to read, in addition to adding an error sound.

Thanks for playing folks, we'll be here all weekend! -ATKMTN

Source

Steam News / 19 January 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.