What changed
3 fixes0 additions1 change0 removals
fixedOkay dude, it's time for the 30 day patch that your mother has been wondering about and your father already loves. This update features some minor changes, mostly centered around player communication. We've made it more clear how our human gates work, and also fixed a pretty rare location saving problem that basically teleported the Grey Man around like a real wild animal across full screens, confusing everyone. Patch notes below: THE GREY MAN - v1.01 PATCH NOTES GAME
fixedFixed a rare bug wherein using the UFO's Fast Travel ability towards the end of the game would cause the Grey Man to appear at the wrong sides of the screen while traveling between certain areas.
fixedFixed a bug that was causing the game to trigger a fade out transition when the player approached right-side exits, even if they didn't capture enough humans to advance to the next area.
changedImproved messaging for when the user tries to enter an area without having captured the proper amount of humans. Made the 'Humans Required' pop-out display larger so it's easier to read, in addition to adding an error sound.
THE GREY MAN changes
fixedOkay dude, it's time for the 30 day patch that your mother has been wondering about and your father already loves. This update features some minor changes, mostly centered around player communication. We've made it more clear how our human gates work, and also fixed a pretty rare location saving problem that basically teleported the Grey Man around like a real wild animal across full screens, confusing everyone. Patch notes below: THE GREY MAN - v1.01 PATCH NOTES GAME
fixedFixed a rare bug wherein using the UFO's Fast Travel ability towards the end of the game would cause the Grey Man to appear at the wrong sides of the screen while traveling between certain areas.
fixedFixed a bug that was causing the game to trigger a fade out transition when the player approached right-side exits, even if they didn't capture enough humans to advance to the next area.
changedImproved messaging for when the user tries to enter an area without having captured the proper amount of humans. Made the 'Humans Required' pop-out display larger so it's easier to read, in addition to adding an error sound.
Okay dude, it's time for the 30 day patch that your mother has been wondering about and your father already loves. This update features some minor changes, mostly centered around player communication. We've made it more clear how our human gates work, and also fixed a pretty rare location saving problem that basically teleported the Grey Man around like a real wild animal across full screens, confusing everyone. Patch notes below: THE GREY MAN - v1.01 PATCH NOTES GAME
Fixed a rare bug wherein using the UFO's Fast Travel ability towards the end of the game would cause the Grey Man to appear at the wrong sides of the screen while traveling between certain areas.
Fixed a bug that was causing the game to trigger a fade out transition when the player approached right-side exits, even if they didn't capture enough humans to advance to the next area.
One human's behavior has been altered.
SYSTEM
Thanks for playing folks, we'll be here all weekend! -ATKMTN