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- The Grappler
Better Signage, Clearer Climbing
It's been made clear the mountain needs some better signage, so I've put up some informative messaging on the mountain to warn climbers about the dos and donts of grappling. These signs cover where you should be going e…
Announcement1 changeGameplay - The Grappler
Better Tutorial
It's become obvious the controls menu and the image glyphs aren't enough to get the controls across, so I've called in a couple helpful skeletons on the first screen to give a bit of guidance for Keyboard and Mouse user…
Announcement - The Grappler
The Grappler goes Global!
With the initial framework laid down by the French localization, I've managed to localize the game into Brazilian Portugese, Spanish, and German as well! I'm hoping to make the game more accessible to players and conten…
Announcement - The Grappler
French localization!
In an effort to improve accessibility, I've added in full French language support! To change your language in game, use the dropdown in the bottom right of the main menu. With the initial translation down, I'm looking f…
Announcement1 changeGameplay - The Grappler
Demo Quality of Life Changes
Hello! As the main game has continued to grow and improved, I felt it necessary to bring the demo up to speed to better reflect what the full game is like. As such, i've moved the following features from the main game t…
Announcement3 changesGameplayUI/audio - The Grappler
Less Friction
Simple update, player felt too sticky on the floor. Reduced their friction so they come to a more gradual stop.
Announcement1 changeGameplay - The Grappler
Controller, Controls, and Physics
Introduces quality of life updates and bug fixes, most notably controller support and rebindable controls! Rebindable keyboard controls Controller support Two controller schemes (Standard, where you aim with the right s…
Announcement4 changesFixGameplay - The Grappler
Early Access Build Complete!
Thank you to everyone who's wish listed the game so far! I know the demo's been up for a few months now, but since then, I've been hard at work getting the remainder of the game to the point where I can confidently rele…
Announcement



