Update log
Full The Gold River Project update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Balance
- Maps
- UI and audio
- Store
Hi Everyone:
Let's try this again. We fixed the character saving issue, should be good now.
EA.01:26.03.18a cl: 9473
We are using a new and more optimized system for our lootboxes so that they can save what you put in and not load new loot if you wander too far off etc. Due to this new system, SAVE GAMES created BEFORE this change, will not be compatible and lootboxes will no longer spawn in those saves.
The positive with this is from now on we can really see where our loot balance struggle and better optimize for a more enjoyable experience.
We apologize for this!
- CosmeticFixedLoot boxes now SAVE their inventory
- CosmeticFixedCamera's not detecting all players
- CosmeticFixedQuiver hidden in 1st person view
- CosmeticFixedQuarter only one item from a stack of many
- CosmeticFixedSoil bag now fits in Farm Pouch
- CosmeticFixedSS2 ground floor valve
- CosmeticFixedSeeds are now stackable
- CosmeticFixedSubstation 'DRINK' interaction removed.
- CosmeticFixedBackpack inventory slots resized
- CosmeticNewEco Center trail map in
- CosmeticNewDeconstructed models for Rain Water Harvester and Make-shift Fire
- CosmeticNewSprinkle of "Lore" added
- CosmeticNewCompany camera without a spotlight for certain locations
- CosmeticNewPause (Esc) in single player games
- CosmeticNewFlag Icon
- CosmeticEditedSleeping bags UI will now prompt when you can sleep
- CosmeticEditedFishing rod UI changed to "Wait for fish to bite" from "Nothing on the line"
- CosmeticEditedNotes brightness brought down for more legibility
- CosmeticEditedChop and Mine UI removed unless player has a Hatchet (chop) or Pickaxe (mine) in hand
- CosmeticEditedAll UI stamina bars are now located in the bottom, center of the screen below the Hot-bar
- CosmeticEditedDraw bridge added to SS1 puzzle to fix order of operations
- CosmeticEditedAll SS1 timers are not visible until started for clarity
- CosmeticEditedUI options on Campfire to destroy old, broken farm plots and Campfires removed
- CosmeticEditedPlayers using another language other than English can now use the in game keyboards with a mouse as some players keyboards did not work on these puzzle.
- CosmeticEditedSave icon is 50% smaller and has a UI spawn distance of 100m
- CosmeticEditedCooler no longer spawns until we can fix how it keeps food cold and doesn't despawn
- CosmeticEditedCrafted Backpacks, Small Backpacks, Large Backpacks, Crates, Lean-To's and Tents storage size adjusted
- CosmeticEditedPlayers UI item interaction all in order
- CosmeticEditedLoot spawned per loot box cleaned up
- CosmeticEditedBlackberries now give +3 and stews are a +50
- CosmeticEditedDusk and Dawn shortened for optimization
Source
