What changed
0 fixes4 additions1 change0 removals
addedAnother month, another Fireside Chat! June has been a wild month for us, 8 patches released, some big ones, some small ones. Since we launched in January we've put out 45 patches! June introduced:
addedNew POI (Mascot Mine)
addedNew Inventory System, single slot items
addedOn top of fixing bugs, working on new content for our next major content update (Survivor) we are also transitioning from Unreal Engine 5.4 to Unreal Engine 5.7.4! This transition is going to be a massive amount of work but we're doing it to take advantage of the latest and much more optimized technology that version has to offer. The overall goal with this transition is to make our game much more optimized for all users. We'll have more details on this as we get closer and can run more tests! This is also a great time to remind everyone that reviews are the best way to support us post-launch! If you're having a good time, share an honest review about your experience! Even a single review means that we reach new players that have never heard about us before! : ) Currently known edge case bugs:
changedTrees & Buildings disappearing (Previously fixed, introduced again, working on replicating, share info if you have!)
The Gold River Project changes
addedAnother month, another Fireside Chat! June has been a wild month for us, 8 patches released, some big ones, some small ones. Since we launched in January we've put out 45 patches! June introduced:
addedNew POI (Mascot Mine)
addedNew Inventory System, single slot items
addedOn top of fixing bugs, working on new content for our next major content update (Survivor) we are also transitioning from Unreal Engine 5.4 to Unreal Engine 5.7.4! This transition is going to be a massive amount of work but we're doing it to take advantage of the latest and much more optimized technology that version has to offer. The overall goal with this transition is to make our game much more optimized for all users. We'll have more details on this as we get closer and can run more tests! This is also a great time to remind everyone that reviews are the best way to support us post-launch! If you're having a good time, share an honest review about your experience! Even a single review means that we reach new players that have never heard about us before! : ) Currently known edge case bugs:
changedTrees & Buildings disappearing (Previously fixed, introduced again, working on replicating, share info if you have!)
Another month, another Fireside Chat! June has been a wild month for us, 8 patches released, some big ones, some small ones. Since we launched in January we've put out 45 patches! June introduced:
On top of fixing bugs, working on new content for our next major content update (Survivor) we are also transitioning from Unreal Engine 5.4 to Unreal Engine 5.7.4! This transition is going to be a massive amount of work but we're doing it to take advantage of the latest and much more optimized technology that version has to offer. The overall goal with this transition is to make our game much more optimized for all users. We'll have more details on this as we get closer and can run more tests! This is also a great time to remind everyone that reviews are the best way to support us post-launch! If you're having a good time, share an honest review about your experience! Even a single review means that we reach new players that have never heard about us before! : ) Currently known edge case bugs:
Trees & Buildings disappearing (Previously fixed, introduced again, working on replicating, share info if you have!)
Getting stuck on ladder mid climb (Multiplayer issue mostly, if it happens in SP please let us know)
We obviously have more bugs present but these are some of the tougher ones we're not able to replicate just yet. Any additional info around these would be very much appreciated! The more information the better! That is all for this month, more info to come!