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Steam News9 May 20261mo ago

Dev Log #7: The Alpha Survived! Moving into Beta

Hello, Gamers! It’s been an intense week at 8an Studio. If you’ve been following (or just joined) the journey of Echoes of Steel, you know that this week was the "moment of truth"—the official Alpha testing phase.

Full notes

Full The Ghost Protocol: Echoes of Steel update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, Gamers!

What changed

0 fixes0 additions8 changes0 removals
  • Performance
  • UI and audio
  • Compatibility
  • Gameplay
  • Balance
changedI’ll be honest: I went into this week expecting a mountain of game-breaking bugs and tactical crashes. Instead, the tactical grid held firm, and the campaign flow stayed intact. The Alpha build didn't just survive; it thrived.
changed🛠️ The Alpha Report Most of the major technical hurdles have been cleared. While there are still a few minor polish items in the works, the core logic is feeling more stable than ever. This allows me to shift my focus from "making it work" to "making it look and sound amazing."
changed✨ The Beta Push With Alpha in the rearview mirror, construction on the Beta version has officially begun. This is where the game truly starts to look like the final product. Here is what’s landing in the project right now:
changedFinal Meshes: Replacing placeholder geometry with the high-fidelity mecha and environment models.
changedRefined Animations: Smoothing out the movement and combat sequences to give every action more "weight."
changedHere is a peek at the developing interface. As a quick reminder: Echoes of Steel is a narrative-driven tactical game, so your base develops naturally as you advance the campaign, letting me keep the focus entirely on the story and combat rather than manual base-building!

The Ghost Protocol: Echoes of Steel changes

changedI’ll be honest: I went into this week expecting a mountain of game-breaking bugs and tactical crashes. Instead, the tactical grid held firm, and the campaign flow stayed intact. The Alpha build didn't just survive; it thrived.
changed🛠️ The Alpha Report Most of the major technical hurdles have been cleared. While there are still a few minor polish items in the works, the core logic is feeling more stable than ever. This allows me to shift my focus from "making it work" to "making it look and sound amazing."
changed✨ The Beta Push With Alpha in the rearview mirror, construction on the Beta version has officially begun. This is where the game truly starts to look like the final product. Here is what’s landing in the project right now:
changedFinal Meshes: Replacing placeholder geometry with the high-fidelity mecha and environment models.
changedRefined Animations: Smoothing out the movement and combat sequences to give every action more "weight."

It’s been an intense week at 8an Studio. If you’ve been following (or just joined) the journey of Echoes of Steel, you know that this week was the "moment of truth"—the official Alpha testing phase.

I’ll be honest: I went into this week expecting a mountain of game-breaking bugs and tactical crashes. Instead, the tactical grid held firm, and the campaign flow stayed intact. The Alpha build didn't just survive; it thrived.

🛠️ The Alpha Report Most of the major technical hurdles have been cleared. While there are still a few minor polish items in the works, the core logic is feeling more stable than ever. This allows me to shift my focus from "making it work" to "making it look and sound amazing."

The Beta Push With Alpha in the rearview mirror, construction on the Beta version has officially begun. This is where the game truly starts to look like the final product. Here is what’s landing in the project right now:

  • Final Meshes: Replacing placeholder geometry with the high-fidelity mecha and environment models.

  • Refined Animations: Smoothing out the movement and combat sequences to give every action more "weight."

  • The Soundtrack: Integrating the musical score to drive the emotional pulse of the narrative.

Here is a peek at the developing interface. As a quick reminder: Echoes of Steel is a narrative-driven tactical game, so your base develops naturally as you advance the campaign, letting me keep the focus entirely on the story and combat rather than manual base-building!

📅 The Week Ahead: Steam Review & Balance Next week is a massive one for the studio. I will be uploading the build for Steam Review. This is a huge "point of no return" step toward the summer release.

Once the upload is live, the focus shifts entirely to Testing & Balancing. I’ll be working closely with my testing group to fine-tune the difficulty, ensuring the tactical decisions feel rewarding and the narrative impact hits exactly where it should.

🚀 A Note from the Developer As a solo developer, seeing this project evolve from a few lines of code into a fully connected campaign is surreal. To those of you who have already wishlisted—thank you. It is the single most important thing you can do to help a small studio like mine survive the Steam algorithms.

If you haven’t yet, please consider hitting that wishlist button. It helps more than you know!

See you in the BaseHub,

Nir.

Source

Steam News / 9 May 2026

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