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Steam News22 June 202612d ago

Patch Notes 08

Text & Localization Fixes Improved and corrected multiple English text translations across the game Contract System Adjustments Fixed logic issues in Soul Contract and Fallen Contract skill effects New Feature: Direct M

Full notes

Full The Gate Must Stand: A Tower Defense Survivor update

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What changed

10 fixes4 additions8 changes1 removal
  • UI and audio
  • Fixes
  • Maps
  • Performance
  • Balance
  • Gameplay
changedText & Localization Fixes
changedImproved and corrected multiple English text translations across the game
fixedFixed logic issues in Soul Contract and Fallen Contract skill effects
addedNew Feature: Direct Map Selection
addedAdded a map selection entry in the hero selection interface
addedPlayers can now directly choose the stage/map they want to challenge

The Gate Must Stand: A Tower Defense Survivor changes

changedText & Localization Fixes
changedImproved and corrected multiple English text translations across the game
fixedFixed logic issues in Soul Contract and Fallen Contract skill effects
addedNew Feature: Direct Map Selection
addedAdded a map selection entry in the hero selection interface

Text & Localization Fixes

  • Improved and corrected multiple English text translations across the game

Contract System Adjustments

  • Fixed logic issues in Soul Contract and Fallen Contract skill effects

New Feature: Direct Map Selection

  • Added a map selection entry in the hero selection interface

  • Players can now directly choose the stage/map they want to challenge

Camera & Presentation Optimization

  • After the merchant entrance animation, the camera now automatically restores to the original aspect ratio

Bug Fixes

  • Fixed issue where Gate Archers would not automatically attack

  • Fixed abnormal unlocking and tracking issues for some Steam achievements

  • Fixed Molten Boss bomb cooldown effect not applying correctly

  • Fixed issue where land monsters would incorrectly enter water in the Water City map

  • Fixed monsters getting stuck in terrain on the Port map

  • Fixed gate auto-attack system failure

  • Fixed terrain issue preventing follower placement on certain tiles in the Port map

  • Fixed multiple cases of monsters getting stuck in walls or collision points

Map & Unit Balance Adjustments

  • Removed redundant follower placement tiles behind statues

  • Optimized monster spawn point distribution in the Water City map

  • Reduced overall damage values of the Frog Mage

  • Fixed attack range bonus calculation for Spear Soldiers and Priests, now properly benefiting from range amplification effects

Quality of Life Improvements

  • Added one-key skip for post-battle result animations; any key now skips results screen

  • Increased cooldown delay on upgrade option clicks to prevent accidental rapid input and misclicks

Source

Steam News / 22 June 2026

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