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Steam News22 June 202613d ago

Patch Notes 07

Bug fixes and adjustments Fixed an issue where environmental kills were incorrectly counted as hero damage. Reduced the Demon God's map-wide damage.

Full notes

Full The Gate Must Stand: A Tower Defense Survivor update

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What changed

6 fixes5 additions6 changes0 removals
  • Balance
  • Maps
  • Performance
  • Gameplay
  • Fixes
fixedFixed an issue where environmental kills were incorrectly counted as hero damage.
changedReduced the Demon God's map-wide damage.
fixedFixed a bug on certain maps that could generate impossible-to-complete objectives.
addedAdded an attack speed cap of 10 to prevent lag and crashes.
addedAdded a screen-edge flashing effect when the gate is at low health.
addedAdded a protection mechanism when the gate is close to falling, preventing it from being instantly destroyed by certain mechanics.

The Gate Must Stand: A Tower Defense Survivor changes

fixedFixed an issue where environmental kills were incorrectly counted as hero damage.
changedReduced the Demon God's map-wide damage.
fixedFixed a bug on certain maps that could generate impossible-to-complete objectives.
addedAdded an attack speed cap of 10 to prevent lag and crashes.
addedAdded a screen-edge flashing effect when the gate is at low health.

Bug fixes and adjustments

  • Fixed an issue where environmental kills were incorrectly counted as hero damage.

  • Reduced the Demon God's map-wide damage.

  • Fixed a bug on certain maps that could generate impossible-to-complete objectives.

  • Added an attack speed cap of 10 to prevent lag and crashes.

  • Added a screen-edge flashing effect when the gate is at low health.

  • Added a protection mechanism when the gate is close to falling, preventing it from being instantly destroyed by certain mechanics.

  • Enabled the Thunder Sword Saint's projectiles to pass through barricades.

  • Increased the follower slot count on the Water City map.

  • Fixed bridge pathing issues, relic drop bugs, and other related issues on the Water City map.

  • Fixed a bug where attack range indicators could not be closed after selecting a statue.

  • Adjusted the probability of awakening branches appearing, making it easier to obtain awakenings that have already been chosen.

  • Fixed an issue where tutorial text could overflow its display area.

  • The "Pause Game When Hovering Over the Tavern" option is now disabled by default and can be re-enabled in Settings.

  • Fixed a bug where waterborne enemies could become stuck if knocked back.

  • Reworked Melina's Gravity Link and Void Traverse abilities.

  • Optimized the performance of certain visual effects.

  • Adjusted boss spawn behavior on the Water City map.

Source

Steam News / 22 June 2026

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