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Steam News20 June 202615d ago

Patch Notes 04

Fixes & Improvements Adjusted the experience requirements for permanent progression unlocks, making long-term progression pacing more balanced.

In this update1

Full notes

Full The Gate Must Stand: A Tower Defense Survivor update

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What changed

11 fixes5 additions3 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
  • Events
  • Balance
changedFixes & ImprovementsAdjusted the experience requirements for permanent progression unlocks, making long-term progression pacing more balanced. Existing save files will be automatically migrated, and previously unlocked content will not be lost due to the new requirements.
fixedFixes & ImprovementsFixed an issue where enemies spawning from map edges or special spawn points could become stuck against walls, spawn in invalid locations, or be blocked by their own spawn points.
fixedFixes & ImprovementsFixed an issue where enemy wave pacing could become inconsistent after loading a saved game, causing leftover enemies from previous waves to delay future spawns.
fixedFixes & ImprovementsFixed an issue where heroes could occasionally stop attacking and become idle after using skills or performing attacks.
fixedFixes & ImprovementsFixed an issue where certain enemies near barricades would fail to attack properly after entering their attack range.
fixedFixes & ImprovementsFixed an issue with the speed-up button icon displaying incorrectly.

The Gate Must Stand: A Tower Defense Survivor changes

changedAdjusted the experience requirements for permanent progression unlocks, making long-term progression pacing more balanced. Existing save files will be automatically migrated, and previously unlocked content will not be lost due to the new requirements.
fixedFixed an issue where enemies spawning from map edges or special spawn points could become stuck against walls, spawn in invalid locations, or be blocked by their own spawn points.
fixedFixed an issue where enemy wave pacing could become inconsistent after loading a saved game, causing leftover enemies from previous waves to delay future spawns.
fixedFixed an issue where heroes could occasionally stop attacking and become idle after using skills or performing attacks.
fixedFixed an issue where certain enemies near barricades would fail to attack properly after entering their attack range.

Fixes & Improvements

  • Adjusted the experience requirements for permanent progression unlocks, making long-term progression pacing more balanced. Existing save files will be automatically migrated, and previously unlocked content will not be lost due to the new requirements.

  • Fixed an issue where enemies spawning from map edges or special spawn points could become stuck against walls, spawn in invalid locations, or be blocked by their own spawn points.

  • Fixed an issue where enemy wave pacing could become inconsistent after loading a saved game, causing leftover enemies from previous waves to delay future spawns.

  • Fixed an issue where heroes could occasionally stop attacking and become idle after using skills or performing attacks.

  • Fixed an issue where certain enemies near barricades would fail to attack properly after entering their attack range.

  • Fixed an issue with the speed-up button icon displaying incorrectly.

  • Fixed inaccuracies in some Steam achievement statistics when playing multiplayer or using skill prediction mechanics.

  • Fixed an issue where Boss Challenge save data could occasionally contain unintended combat units under special circumstances.

  • Added real-time updates to the character stats panel.

  • Improved Caravan Quest visibility and behavior:

    • Removed the global taunt effect.

    • Added a brief invulnerability period.

  • Fixed an issue where the Half-Blood Prince could fail to disappear correctly.

  • Added a minimum cooldown limit of 0.5 seconds for active skills.

  • Added reset logic and a maximum cap to Lyra's global Elf counter.

  • Fixed several issues that could cause the game to become stuck or unresponsive.

  • Fixed incorrect values on the Codex relic.

  • Added a short input buffer when the level-up screen appears to prevent accidental upgrades caused by rapid clicking.

  • Fixed an issue where certain enemies could reach excessively high stats in late-game scenarios.

  • Reduced the risk of performance stuttering caused by Steam Cloud save synchronization.

  • Flame Mage attacks can now pass through barricades correctly.

Source

Steam News / 20 June 2026

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