HomeGamesUpdatesPricingMethodology
Steam News19 June 202616d ago

Patch Notes 01

Added a Bestiary for normal enemies, elites, and bosses. Improved projectile hit detection: Enemy projectiles will no longer be incorrectly blocked by friendly visual-effect colliders that have no character entity attac

Full notes

Full The Gate Must Stand: A Tower Defense Survivor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions2 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • Performance
addedAdded a Bestiary for normal enemies, elites, and bosses.
changedImproved projectile hit detection: Enemy projectiles will no longer be incorrectly blocked by friendly visual-effect colliders that have no character entity attached. Child-object colliders can now also correctly identify their owning character.
fixedFixed an issue where certain fixed-spawn elite or ground enemies could spawn on invalid terrain.
changedAdjusted the fence placement hotkey logic: The keyboard rotate key is now dedicated to rotation during placement, preventing conflicts with the fence placement shortcut.
fixedFixed an issue where some non-authentic boss or monster deaths could incorrectly count toward Steam achievements or kill statistics.
fixedFixed a performance issue where swapping Rune Relics could cause noticeable lag.

The Gate Must Stand: A Tower Defense Survivor changes

addedAdded a Bestiary for normal enemies, elites, and bosses.
changedImproved projectile hit detection: Enemy projectiles will no longer be incorrectly blocked by friendly visual-effect colliders that have no character entity attached. Child-object colliders can now also correctly identify their owning character.
fixedFixed an issue where certain fixed-spawn elite or ground enemies could spawn on invalid terrain.
changedAdjusted the fence placement hotkey logic: The keyboard rotate key is now dedicated to rotation during placement, preventing conflicts with the fence placement shortcut.
fixedFixed an issue where some non-authentic boss or monster deaths could incorrectly count toward Steam achievements or kill statistics.
  • Added a Bestiary for normal enemies, elites, and bosses.

  • Improved projectile hit detection: Enemy projectiles will no longer be incorrectly blocked by friendly visual-effect colliders that have no character entity attached. Child-object colliders can now also correctly identify their owning character.

  • Fixed an issue where certain fixed-spawn elite or ground enemies could spawn on invalid terrain.

  • Adjusted the fence placement hotkey logic: The keyboard rotate key is now dedicated to rotation during placement, preventing conflicts with the fence placement shortcut.

  • Fixed an issue where some non-authentic boss or monster deaths could incorrectly count toward Steam achievements or kill statistics.

  • Fixed a performance issue where swapping Rune Relics could cause noticeable lag.

  • Added inheritance count display when merging followers.

Source

Steam News / 19 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.