Full notes
Full The Gate Must Stand: A Tower Defense Survivor update
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What changed
- Gameplay
- Maps
- Fixes
- Performance
The Gate Must Stand: A Tower Defense Survivor changes
Added a Bestiary for normal enemies, elites, and bosses.
Improved projectile hit detection: Enemy projectiles will no longer be incorrectly blocked by friendly visual-effect colliders that have no character entity attached. Child-object colliders can now also correctly identify their owning character.
Fixed an issue where certain fixed-spawn elite or ground enemies could spawn on invalid terrain.
Adjusted the fence placement hotkey logic: The keyboard rotate key is now dedicated to rotation during placement, preventing conflicts with the fence placement shortcut.
Fixed an issue where some non-authentic boss or monster deaths could incorrectly count toward Steam achievements or kill statistics.
Fixed a performance issue where swapping Rune Relics could cause noticeable lag.
Added inheritance count display when merging followers.
Source
Changelog.gg summarizes and formats this update. How we read updates.
