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- The Gambit Lost to Time
DevBlog 5 - Polishing and Refining
Hello, everyone and welcome to the latest Devblog for "The Gambit Lost to Time"! We have been very busy for the past month or so, as our game inches closer and closer towards a state that is ready for public consumption…
Event8 changesUI/audioGameplay - The Gambit Lost to Time
DevBlog 4 - First of 2026!
Hello, everyone, and welcome to the latest DevBlog for "The Gambit Lost to Time"'! It's certainly been a while since the last one, hasn't it? We took our December breaks very well, and have started this year with aplomb…
Patch notes5 changesGameplayUI/audio - The Gambit Lost to Time
Devblog 4 - Rescheduling the Playtest
Hello everyone and welcome to the 4th devblog for The Gambit Lost to Time! It's been 2 months since the last devblog, but I'll keep this a short one because we have been very busy. Let's answer the most important questi…
Patch notes3 changesFixGameplay - The Gambit Lost to Time
Developer Update 3 - Grinding Through
Welcome to the 3rd dev blog for "The Gambit Lost to Time". William here, as always. I am the Chairman to WizDream Games, essentially leading up this project. It has been 2 months since the last dev blog. Honestly, there…
Patch notes12 changesUI/audioMaps - The Gambit Lost to Time
Developer Update 2 - Recalibrating Timelines
Hello everyone, William here again. I am the Chairman in WizDream Games, and also the project leader for this game. First of all, I would like to apologize for the lack of updates last month. I was supposed to update yo…
Event5 changesGameplay - The Gambit Lost to Time
Developer Update #1 - Addressing your Concerns, etc
Hello everyone, and welcome to our first developer blog for "The Gambit Lost to Time". First of all, allow me to introduce myself - I am William, the chairman in WizDream Games and my role in this project is being the G…
Store1 change


