HomeGamesUpdatesPricingMethodology
Steam News31 December 20169y ago

Ver. 0.16.00 Change Log

Hey everyone! Apologies again for the wait. It took me longer to get to this than I expected. Here's the full change log for the Ver. 0.16.00 update.

Full notes

Full The Frontier update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! Apologies again for the wait. It took me longer to get to this than I expected. Here's the full change log for the Ver. 0.16.00 update. First off though, I have a warning for any players that are loading saves from a previous version of the game. Your save files will still work, but due to the changes in this update, the following data will be lost. - Any hired Workers and their production. - Any workers available for hire at the Town Hall. - Any items being crafted at Specialists.

Change Log

- Removed Specialist crafting times and increased the crafting fee to 10% of crafted value. (Items will now be crafted instantly.) - Adjusted the requirements for all unlockable skills to be easier. - Added new tutorial quests for Harvesters and Couriers. - Moved the Workshop tutorials to the Harvester tutorial branch (unlock path). - Adjusted text and rewards for some tutorials. - Increased the daily number of available workers at the Town Hall to 15. - Lowered daily tax for Workshops from 100 to 50. - Increased the upper stat limit for workers to 110 (from 105). - Temporarily lowered worker wages until housing gets introduced. - Added new character sprites for all workers.

Workshops and Workers

- Revamped the Workshop system and UI. - Workshops and Workers now run on an order system. You can give each Worker up to 5 orders to produce a certain amount of an item. You can also tell Workers to repeat their production cycles. - Workers are now displayed on the map, and will leave the Workshop to pick up and drop off items at the linked storage.

Harvester Huts and Harvesters

- Added the new Harvester Hut building. Harvester Huts can be crafted at the Carpenter. The daily tax per Harvester Hut on the field is 40. - Added the new Harvester worker type. Harvesters can be hired at the Town Hall and require a daily wage. - You can assign Harvesters to work at Harvester Huts and they will automatically gather resources within a certain range. For each Harvester, you can set how much to harvest (All, Growth, or None) and the priority/order for resources. -Harvesters receive a gathering bonus of roughly 10 pieces per 1 amount of resource (depending on their stats). This means the amount of a resource will go down 1 after a Harvester gathers roughly 10 pieces from it. This is opposed to the player, who only gets 1 for 1.

Couriers

- Added the new Courier worker type. Couriers can be hired at the Town Hall and require a daily wage. - Hired Couriers can be accessed from the new "C" icon on the right side of the screen. - Couriers can be assigned up to 5 transport tasks. For each task, you can choose the storage to pick up from, the storage to deliver to, up to 5 items and their amounts, as well as special conditions to help you control your logistic flow.

These conditions include

how much of an item should be left in the pick up storage, how much of an item is needed at the deliver storage, and how much of an item the Courier should wait to pick up before leaving.

Bugs

- "W" key no longer closes UI and has been changed to "ESC" key (to avoid closing UI when renaming buildings). And that's about it for this change log. Unfortunately due to time constraints, I had to cut the introduction of housing and the conveyor system from this update. The plan going forward is to finish implementing these before moving on to the 0.17.00 update (which I'll share my plans for at a later date). If anybody has any feedback or experiences any bugs with this new update, please let me know in the comments or over in the forums. I hope you all enjoy the new update, and please let me know what you think. Thanks for reading, and I hope everyone has a happy New Year!

What changed

0 fixes0 additions1 change0 removals
  • Workshop
changedHey everyone! Apologies again for the wait. It took me longer to get to this than I expected. Here's the full change log for the Ver. 0.16.00 update. First off though, I have a warning for any players that are loading saves from a previous version of the game. Your save files will still work, but due to the changes in this update, the following data will be lost. - Any hired Workers and their production. - Any workers available for hire at the Town Hall. - Any items being crafted at Specialists. Change Log: - Removed Specialist crafting times and increased the crafting fee to 10% of crafted value. (Items will now be crafted instantly.) - Adjusted the requirements for all unlockable skills to be easier. - Added new tutorial quests for Harvesters and Couriers. - Moved the Workshop tutorials to the Harvester tutorial branch (unlock path). - Adjusted text and rewards for some tutorials. - Increased the daily number of available workers at the Town Hall to 15. - Lowered daily tax for Workshops from 100 to 50. - Increased the upper stat limit for workers to 110 (from 105). - Temporarily lowered worker wages until housing gets introduced. - Added new character sprites for all workers. Workshops and Workers: - Revamped the Workshop system and UI. - Workshops and Workers now run on an order system. You can give each Worker up to 5 orders to produce a certain amount of an item. You can also tell Workers to repeat their production cycles. - Workers are now displayed on the map, and will leave the Workshop to pick up and drop off items at the linked storage. Harvester Huts and Harvesters: - Added the new Harvester Hut building. Harvester Huts can be crafted at the Carpenter. The daily tax per Harvester Hut on the field is 40. - Added the new Harvester worker type. Harvesters can be hired at the Town Hall and require a daily wage. - You can assign Harvesters to work at Harvester Huts and they will automatically gather resources within a certain range. For each Harvester, you can set how much to harvest (All, Growth, or None) and the priority/order for resources. -Harvesters receive a gathering bonus of roughly 10 pieces per 1 amount of resource (depending on their stats). This means the amount of a resource will go down 1 after a Harvester gathers roughly 10 pieces from it. This is opposed to the player, who only gets 1 for 1. Couriers: - Added the new Courier worker type. Couriers can be hired at the Town Hall and require a daily wage. - Hired Couriers can be accessed from the new "C" icon on the right side of the screen. - Couriers can be assigned up to 5 transport tasks. For each task, you can choose the storage to pick up from, the storage to deliver to, up to 5 items and their amounts, as well as special conditions to help you control your logistic flow. These conditions include: how much of an item should be left in the pick up storage, how much of an item is needed at the deliver storage, and how much of an item the Courier should wait to pick up before leaving. Bugs: - "W" key no longer closes UI and has been changed to "ESC" key (to avoid closing UI when renaming buildings). And that's about it for this change log. Unfortunately due to time constraints, I had to cut the introduction of housing and the conveyor system from this update. The plan going forward is to finish implementing these before moving on to the 0.17.00 update (which I'll share my plans for at a later date). If anybody has any feedback or experiences any bugs with this new update, please let me know in the comments or over in the forums. I hope you all enjoy the new update, and please let me know what you think. Thanks for reading, and I hope everyone has a happy New Year!

The Frontier changes

changedHey everyone! Apologies again for the wait. It took me longer to get to this than I expected. Here's the full change log for the Ver. 0.16.00 update. First off though, I have a warning for any players that are loading saves from a previous version of the game. Your save files will still work, but due to the changes in this update, the following data will be lost. - Any hired Workers and their production. - Any workers available for hire at the Town Hall. - Any items being crafted at Specialists. Change Log: - Removed Specialist crafting times and increased the crafting fee to 10% of crafted value. (Items will now be crafted instantly.) - Adjusted the requirements for all unlockable skills to be easier. - Added new tutorial quests for Harvesters and Couriers. - Moved the Workshop tutorials to the Harvester tutorial branch (unlock path). - Adjusted text and rewards for some tutorials. - Increased the daily number of available workers at the Town Hall to 15. - Lowered daily tax for Workshops from 100 to 50. - Increased the upper stat limit for workers to 110 (from 105). - Temporarily lowered worker wages until housing gets introduced. - Added new character sprites for all workers. Workshops and Workers: - Revamped the Workshop system and UI. - Workshops and Workers now run on an order system. You can give each Worker up to 5 orders to produce a certain amount of an item. You can also tell Workers to repeat their production cycles. - Workers are now displayed on the map, and will leave the Workshop to pick up and drop off items at the linked storage. Harvester Huts and Harvesters: - Added the new Harvester Hut building. Harvester Huts can be crafted at the Carpenter. The daily tax per Harvester Hut on the field is 40. - Added the new Harvester worker type. Harvesters can be hired at the Town Hall and require a daily wage. - You can assign Harvesters to work at Harvester Huts and they will automatically gather resources within a certain range. For each Harvester, you can set how much to harvest (All, Growth, or None) and the priority/order for resources. -Harvesters receive a gathering bonus of roughly 10 pieces per 1 amount of resource (depending on their stats). This means the amount of a resource will go down 1 after a Harvester gathers roughly 10 pieces from it. This is opposed to the player, who only gets 1 for 1. Couriers: - Added the new Courier worker type. Couriers can be hired at the Town Hall and require a daily wage. - Hired Couriers can be accessed from the new "C" icon on the right side of the screen. - Couriers can be assigned up to 5 transport tasks. For each task, you can choose the storage to pick up from, the storage to deliver to, up to 5 items and their amounts, as well as special conditions to help you control your logistic flow. These conditions include: how much of an item should be left in the pick up storage, how much of an item is needed at the deliver storage, and how much of an item the Courier should wait to pick up before leaving. Bugs: - "W" key no longer closes UI and has been changed to "ESC" key (to avoid closing UI when renaming buildings). And that's about it for this change log. Unfortunately due to time constraints, I had to cut the introduction of housing and the conveyor system from this update. The plan going forward is to finish implementing these before moving on to the 0.17.00 update (which I'll share my plans for at a later date). If anybody has any feedback or experiences any bugs with this new update, please let me know in the comments or over in the forums. I hope you all enjoy the new update, and please let me know what you think. Thanks for reading, and I hope everyone has a happy New Year!

Source

Steam News / 31 December 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.