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Steam News6 February 20215y ago

Ver. 0.17.0 Change Log

Hey everyone. Sorry it took a while to get this out, but the newest version 0.17.0 has been released on the beta branch.

Full notes

Full The Frontier update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone. Sorry it took a while to get this out, but the newest version 0.17.0 has been released on the beta branch. As mentioned in previous posts, new releases will be made to the new beta branch for the time being. Once I'm able to fix the save functionality and bring the game back to a more stable state, then releases will switch back to the default branch.

What changed

0 fixes3 additions2 changes1 removal
  • Compatibility
  • Gameplay
  • UI and audio
addedHey everyone. Sorry it took a while to get this out, but the newest version 0.17.0 has been released on the beta branch. As mentioned in previous posts, new releases will be made to the new beta branch for the time being. Once I'm able to fix the save functionality and bring the game back to a more stable state, then releases will switch back to the default branch.
changedFor those of you who would like to play the newest version anyway, you can switch to the beta branch by doing the following: - Right click on The Frontier in your Steam library and select "Properties..." - Select "BETAS" from the menu - Then from the dropdown, select "beta - Public beta branch" (no password is required)
changedChange log: - Updated Java version to 11 - Updated libGDX framework version to 1.9.8 - Implemented my own ECS (entity component system) game framework/engine (a small portion of the game now runs with this)
addedChanged the equipment usage system: - Removed the left-side equipment slots - Added a highlight to the top inventory (hotbar) for the currently selected item - Added controls to change the selected item with the mouse scroll - Added controls to change the selected item with the number keys (when item is a tool) - Added the ability to select a healing item and then click on the player to consume it - Changed for tools to be auto-selected and used if they are present in the hotbar and meet the requirements for harvesting the field object (i.e. if you don't have the Axe selected but click on a tree, the Axe will get auto-selected and used if it's present in the hotbar) - Changed the limit for tools to 1 per slot in the hotbar
removedMade the following changes to controls: - Removed regular map size zoom from mid-mouse button - Removed ability to zoom map in/out with mouse scroll
addedWarning: - Due to changes related to implementing the new ECS framework, saving and loading will be broken for the time being.

The Frontier changes

addedHey everyone. Sorry it took a while to get this out, but the newest version 0.17.0 has been released on the beta branch. As mentioned in previous posts, new releases will be made to the new beta branch for the time being. Once I'm able to fix the save functionality and bring the game back to a more stable state, then releases will switch back to the default branch.
changedFor those of you who would like to play the newest version anyway, you can switch to the beta branch by doing the following: - Right click on The Frontier in your Steam library and select "Properties..." - Select "BETAS" from the menu - Then from the dropdown, select "beta - Public beta branch" (no password is required)
changedChange log: - Updated Java version to 11 - Updated libGDX framework version to 1.9.8 - Implemented my own ECS (entity component system) game framework/engine (a small portion of the game now runs with this)
addedChanged the equipment usage system: - Removed the left-side equipment slots - Added a highlight to the top inventory (hotbar) for the currently selected item - Added controls to change the selected item with the mouse scroll - Added controls to change the selected item with the number keys (when item is a tool) - Added the ability to select a healing item and then click on the player to consume it - Changed for tools to be auto-selected and used if they are present in the hotbar and meet the requirements for harvesting the field object (i.e. if you don't have the Axe selected but click on a tree, the Axe will get auto-selected and used if it's present in the hotbar) - Changed the limit for tools to 1 per slot in the hotbar
removedMade the following changes to controls: - Removed regular map size zoom from mid-mouse button - Removed ability to zoom map in/out with mouse scroll

For those of you who would like to play the newest version anyway, you can switch to the beta branch by doing the following: - Right click on The Frontier in your Steam library and select "Properties..." - Select "BETAS" from the menu - Then from the dropdown, select "beta - Public beta branch" (no password is required)

Now on to the changes for this version.

Change log:

  • Updated Java version to 11
  • Updated libGDX framework version to 1.9.8
  • Implemented my own ECS

(entity component system) game framework/engine (a small portion of the game now runs with this)

Changed the equipment usage system:

  • Removed the left-side equipment slots
  • Added a highlight to the top inventory

(hotbar) for the currently selected item - Added controls to change the selected item with the mouse scroll - Added controls to change the selected item with the number keys (when item is a tool) - Added the ability to select a healing item and then click on the player to consume it - Changed for tools to be auto-selected and used if they are present in the hotbar and meet the requirements for harvesting the field object (i.e. if you don't have the Axe selected but click on a tree, the Axe will get auto-selected and used if it's present in the hotbar) - Changed the limit for tools to 1 per slot in the hotbar

Made the following changes to controls: - Removed regular map size zoom from mid-mouse button - Removed ability to zoom map in/out with mouse scroll

Warning: - Due to changes related to implementing the new ECS framework, saving and loading will be broken for the time being.

This version has a lot of internal changes to it, so please let me know if anyone has trouble running the game. Also, if you have any questions, thoughts, or bugs to report, please leave a comment here or over in the forums.

Thanks for reading, and I hope everyone keeps safe. Nikku

Source

Steam News / 6 February 2021

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