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Steam News14 November 20169y ago

Ver. 0.15.02 Change Log

Hey everyone. The Frontier has been updated to ver. 0.15.02. This is another smaller update with some fixes to help further improve the controls, as well as make the game more enjoyable to play.

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Repeated intro

Hey everyone. The Frontier has been updated to ver. 0.15.02. This is another smaller update with some fixes to help further improve the controls, as well as make the game more enjoyable to play. Please see the details below.

Change Log

- An icon and an amount is now displayed when the player gains an item in the field. - Improved the bundle making system and UI to make it easier to make bundles. - Tutorial quests are now automatically accepted when they're unlocked. (This won't apply to tutorial quests that are already unlocked in your save file.) - Changed "Exit" to "Close" for UIs. - Added the pick up SFX to fishing and gathering water. - Added a simple autosave system (just in case the game crashes). The game will now autosave every 10 minutes and keep the three most recent autosaves. (Please note that the current setup is just a temporary solution. I plan on expanding on it in a future update. In the rare event that the game crashes, you can find the autosave files in the same folder as the save files. You'll need to copy and paste the autosave you want, the most recent is "autosave1," over the current save files, and then reload your game.)

Changes to the controls

- Removed functionality for the "UP" / "DOWN" keys. - The mouse can now be used to control movement as well (click or hold). - Can now use the "WASD" keys for surveys as well. (The directional keys can still be used.) - Secondary resources on field objects can be checked with either the left or right mouse button. - The "W" key can now be used to close windows.

Bug fixes

- NPC shipments will no longer block shipping lanes for the player. - Fixed the progress bar display when using a hammer on buildings underneath the character (such as paths). - Can no longer break down bridges underneath the character. Lastly, I wanted to make a quick note about what's coming next for The Frontier. Unlike the last two updates, the next update (Ver. 0.16.00) will be a large update with new features, in addition to smaller fixes. These new features will mainly pertain to Resource Workshops, or automatic resource mining, and the automatic transport of items. I'll be creating a new thread in the forums to go into more details about these new features and to ask for feedback, so please keep an eye out for that. Well that's it for this update. If you have any questions or comments, please let me know below in the comments section or in the forums. Thanks for reading!

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedHey everyone. The Frontier has been updated to ver. 0.15.02. This is another smaller update with some fixes to help further improve the controls, as well as make the game more enjoyable to play. Please see the details below. Change Log: - An icon and an amount is now displayed when the player gains an item in the field. - Improved the bundle making system and UI to make it easier to make bundles. - Tutorial quests are now automatically accepted when they're unlocked. (This won't apply to tutorial quests that are already unlocked in your save file.) - Changed "Exit" to "Close" for UIs. - Added the pick up SFX to fishing and gathering water. - Added a simple autosave system (just in case the game crashes). The game will now autosave every 10 minutes and keep the three most recent autosaves. (Please note that the current setup is just a temporary solution. I plan on expanding on it in a future update. In the rare event that the game crashes, you can find the autosave files in the same folder as the save files. You'll need to copy and paste the autosave you want, the most recent is "autosave1," over the current save files, and then reload your game.) Changes to the controls: - Removed functionality for the "UP" / "DOWN" keys. - The mouse can now be used to control movement as well (click or hold). - Can now use the "WASD" keys for surveys as well. (The directional keys can still be used.) - Secondary resources on field objects can be checked with either the left or right mouse button. - The "W" key can now be used to close windows. Bug fixes: - NPC shipments will no longer block shipping lanes for the player. - Fixed the progress bar display when using a hammer on buildings underneath the character (such as paths). - Can no longer break down bridges underneath the character. Lastly, I wanted to make a quick note about what's coming next for The Frontier. Unlike the last two updates, the next update (Ver. 0.16.00) will be a large update with new features, in addition to smaller fixes. These new features will mainly pertain to Resource Workshops, or automatic resource mining, and the automatic transport of items. I'll be creating a new thread in the forums to go into more details about these new features and to ask for feedback, so please keep an eye out for that. Well that's it for this update. If you have any questions or comments, please let me know below in the comments section or in the forums. Thanks for reading!

The Frontier changes

addedHey everyone. The Frontier has been updated to ver. 0.15.02. This is another smaller update with some fixes to help further improve the controls, as well as make the game more enjoyable to play. Please see the details below. Change Log: - An icon and an amount is now displayed when the player gains an item in the field. - Improved the bundle making system and UI to make it easier to make bundles. - Tutorial quests are now automatically accepted when they're unlocked. (This won't apply to tutorial quests that are already unlocked in your save file.) - Changed "Exit" to "Close" for UIs. - Added the pick up SFX to fishing and gathering water. - Added a simple autosave system (just in case the game crashes). The game will now autosave every 10 minutes and keep the three most recent autosaves. (Please note that the current setup is just a temporary solution. I plan on expanding on it in a future update. In the rare event that the game crashes, you can find the autosave files in the same folder as the save files. You'll need to copy and paste the autosave you want, the most recent is "autosave1," over the current save files, and then reload your game.) Changes to the controls: - Removed functionality for the "UP" / "DOWN" keys. - The mouse can now be used to control movement as well (click or hold). - Can now use the "WASD" keys for surveys as well. (The directional keys can still be used.) - Secondary resources on field objects can be checked with either the left or right mouse button. - The "W" key can now be used to close windows. Bug fixes: - NPC shipments will no longer block shipping lanes for the player. - Fixed the progress bar display when using a hammer on buildings underneath the character (such as paths). - Can no longer break down bridges underneath the character. Lastly, I wanted to make a quick note about what's coming next for The Frontier. Unlike the last two updates, the next update (Ver. 0.16.00) will be a large update with new features, in addition to smaller fixes. These new features will mainly pertain to Resource Workshops, or automatic resource mining, and the automatic transport of items. I'll be creating a new thread in the forums to go into more details about these new features and to ask for feedback, so please keep an eye out for that. Well that's it for this update. If you have any questions or comments, please let me know below in the comments section or in the forums. Thanks for reading!

Source

Steam News / 14 November 2016

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