## Patch notes for r1404 Features: -- Dungeons now have mini bosses scattered around -- Bombs are now more powerful, limited item, always mapped to a specific button -- terrain in dungeons is now much more malleable, ca
Full notes
Full The Forgettable Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition0 changes0 removals
UI and audio
Workshop
addedFeatures: -- Dungeons now have mini bosses scattered around -- Bombs are now more powerful, limited item, always mapped to a specific button -- terrain in dungeons is now much more malleable, can be altered via bombs, pickaxe, and hazards -- Dungeons now are more varied with each having a different flow -- The 3 starter dungeons now each have their own alternate theme -- There are 3 new bosses -- added .info file option for add-on sprites, you can now edit width, rotate, depthForward, and destroyPercent options in file. see example in Add-Ons/modelName.info, requires to be named same as sprite: spriteName.info
fixedChanges: -- Ice world is now more unique than other dungeons, surrounded by pits -- camera is now more dynamic to accommodate destructible environments -- Shops are now more varied and useful Bug Fixes: -- fixed case where you couldn't open steam workshop character in editor -- when editing workshop files sprites from old version are now correctly selected -- fixed case where 3D Guidebook would sometimes rotate out of control when dragged too far -- fixed case where jetpack wouldn't work if gold was collected during jetpack -- fixed case where falling into a pit immediately at spawn would cause you to fall infinitely
The Forgettable Dungeon changes
addedFeatures: -- Dungeons now have mini bosses scattered around -- Bombs are now more powerful, limited item, always mapped to a specific button -- terrain in dungeons is now much more malleable, can be altered via bombs, pickaxe, and hazards -- Dungeons now are more varied with each having a different flow -- The 3 starter dungeons now each have their own alternate theme -- There are 3 new bosses -- added .info file option for add-on sprites, you can now edit width, rotate, depthForward, and destroyPercent options in file. see example in Add-Ons/modelName.info, requires to be named same as sprite: spriteName.info
fixedChanges: -- Ice world is now more unique than other dungeons, surrounded by pits -- camera is now more dynamic to accommodate destructible environments -- Shops are now more varied and useful Bug Fixes: -- fixed case where you couldn't open steam workshop character in editor -- when editing workshop files sprites from old version are now correctly selected -- fixed case where 3D Guidebook would sometimes rotate out of control when dragged too far -- fixed case where jetpack wouldn't work if gold was collected during jetpack -- fixed case where falling into a pit immediately at spawn would cause you to fall infinitely
## Patch notes for r1404
Features: -- Dungeons now have mini bosses scattered around -- Bombs are now more powerful, limited item, always mapped to a specific button -- terrain in dungeons is now much more malleable, can be altered via bombs, pickaxe, and hazards -- Dungeons now are more varied with each having a different flow -- The 3 starter dungeons now each have their own alternate theme -- There are 3 new bosses -- added .info file option for add-on sprites, you can now edit width, rotate, depthForward, and destroyPercent options in file. see example in Add-Ons/modelName.info, requires to be named same as sprite: spriteName.info
Changes: -- Ice world is now more unique than other dungeons, surrounded by pits -- camera is now more dynamic to accommodate destructible environments -- Shops are now more varied and useful Bug Fixes: -- fixed case where you couldn't open steam workshop character in editor -- when editing workshop files sprites from old version are now correctly selected -- fixed case where 3D Guidebook would sometimes rotate out of control when dragged too far -- fixed case where jetpack wouldn't work if gold was collected during jetpack -- fixed case where falling into a pit immediately at spawn would cause you to fall infinitely