Full notes
Full The Forever Winter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- UI and audio
- Balance
- Maps
The Forever Winter changes
Hotfix 0.9.4.2 is now live.
Version 0.9.4.2 Hotfix
Hello Scavs!
Here are some more adjustments and fixes for the latest update. Onwards to the next battle!
Fundog Out
Changes / Update Details:
WEAPONRY
An improvement was made to make sure that all weapons have adjustments for height over bore. Note that the weapon’s accuracy and recoil still applies
The 3rd person crosshair will now consistently react appropriately to player shots / accuracy when fired by both server / solo players and clients in multiplayer
WEAPONRY STATS
A change was made to the DISPLAY of recoil and stability stats
This did NOT change the core effectiveness / capabilities of the weapons or the weapon customization components
This DID change how those numbers appear in the UI (and what those numbers are) to more accurately reflect the weapon’s effectiveness
This also addressed some issues where some customization items (such as foregrips and muzzle devices) were not showing correct numbers
ECONOMY
Every player will receive a one-time delivery of 3 construction drones from the Rat King when they next enter the innards
AI
Another code improvement was made to prevent choppers and / or drones calculating the distance to the ground before the terrain loads in
An adjustment was made to prevent an occasional issue where dead AI would potentially communicate awareness info they had to their still-living allies
A fix was implemented to prevent AI from communicating awareness of a player to their enemies
For example: if a Europan saw / heard / became aware of a player, it would occasionally communicate this info to Eurasians. That should no longer occur
Source
Changelog.gg summarizes and formats this update. How we read updates.
