Full notes
Full The Forever Winter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
The Forever Winter changes
Hi Scavs! Hotfix 0.9.4.1 is now live.
Version 0.9.4.1 Hotfix
Hello Scavs!
Thanks to everyone who has checked out the firearm update so far! This hotfix addresses some specific issues and concerns that we have seen. Also, if you love thermite (and who doesn’t?) this hotfix has a change you should appreciate as well.
Have an amazing weekend!
Fundog Out
Changes / Update Details:
Firearms
Fixed an issue where the damage statistic for weaponry would sometimes show an incorrect damage number
Adjusted wording for shotgun damage stat to “MAX Damage” (since it shows the point blank damage & changes depending on distance and number of hits per shot)
Fixed issue where silencers were not working properly for some weaponry (enemies would still react to shooting when they were equipped)
Adjusted firearm damage for many weapons to be closer to pre-update numbers based on feedback
All adjustments for this hotfix are damage buffs from previous release
Note we will continue to monitor feedback on firearm stats and will make additional adjustments in the future if warranted
Tunnel Vendors
In-tunnel vendors will now have thermite in their inventory (look in the large-items category)
Value of Thermite adjusted
Source
Changelog.gg summarizes and formats this update. How we read updates.
