Full notes
Full The First Spine - Arena update
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What changed
- Gameplay
- Events
- Store
- Performance
The First Spine - Arena changes
As we are integrating your feedback, we are working on a new major update, Power, focused on the PvP experience: Road to Power, Colosseum, and private matches.
Note the date: July 1!
The Road to Power
The Road to Power is bringing a fresh cycle of rewards to The First Spine Arena. This system works like a season pass, but without the pressure. There’s no FOMO here: every pass remains available even after a new cycle begins, and you can freely choose which Road you want to progress at any time.
For players who complete the current cycle with a Premium Ticket, there’s an extra bonus: you’ll automatically unlock the next Road to Power cycle as soon as it becomes available. No extra purchase, no catch, just a straightforward reward for your dedication.
With the Road to Power, new cards will be introduced:
Pocket Volcano
Living Fire
Furnace
Daïs' Kiss (unique card with a Breakout Effect)
The Colosseum
The Arena opens its gates to a new end‑game battleground: The Colosseum. Once the throne room of Exodia, this place of shattered sovereignty now stands as the ultimate proving ground for sorcerers seeking glory beyond the campaign.
The Colosseum introduces a competitive ladder built around seven leagues:
Depths → Bronze → Silver → Gold → Platinum → Diamond → Mythic
Your league reflects your performance inside the Colosseum itself. Every victory pushes you upward, every defeat tests your resolve.
Your battlemates and The Combat Room
A new social feature arrives: the Battlemates. You can now add friends directly to your Battlemates list using a simple shareable code.
This update also opens the doors to a brand‑new location: The Combat Room. Here, you can create private matches and share them through a unique room code. And of course, your Battlemates can be invited straight into these private matches.
The state of this update
The Power update is finished and is now under active testing phase. We are also implementing long-tail support content such as illustrations and battle animations at the same time.
| Update | Date / period | Versions |
|---|---|---|
| June | Small updates and improvements | 2.1.0, 2.2.0, 2.3.0... |
| July 1 | Steam post image | 3.0.0 |
| July | Small updates and improvements | 3.1.0, 3.2.0, 3.3.0... |
| Early August, annoucement on mid-July | Steam post image | 4.0.0 |
| August | Small fixes and improvements | 4.1.0, 4.2.0, 4.3.0... |
| Early September, annoucement on mid-August | 5.0.0 | |
| September | Small fixes and improvements | 5.1.0, 5.2.0, 5.3.0... |
| Early October, announcement on mid-September | (name to be revealed) | 6.0.0 |
| October | Small fixes and improvements | 6.1.0, 6.2.0, 6.3.0... |
Source
Changelog.gg summarizes and formats this update. How we read updates.
