Full notes
Full The First Spine - Arena update
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What changed
- Maps
- Gameplay
- Events
The First Spine - Arena changes
Thirsty arrives as the first major content update for The First Spine Arena. This release deepens strategy, introduces a new way to animate cards arrivals on the battlefield, and brings new quests that push the world’s lore forward.
At the heart of the update are Breakout Effects. Those effects can not be activated on the battlefield but can be triggered to give you temporary advantages.
Cards now carry archetypes, and battles react to them with reshaped animations (Sepulcral, Ethereal, Sanctum, Marine, Ghost, Half‑Dead, Abyssal, Sacred, Healing, Damaging, Empowerment, Disturbing) each one giving fights a stronger sense of personality.
To help players shape their builds, cards can now be added to Favorites, making it easier to track the tools that define your strategy. The Fated Knowledges have been reorganized by type, making progression clearer and more intuitive, while card previews now rotate to better showcase their artwork.
Patch notes
Breakout Effects
Cards can be added in favorite
Cards have now archetypes, and battle animations are based on it
New quests: Pentablade, He is History Now
New battle animations: Sepulcral, Ethereal, Sanctum, Marine, Ghost, Healf Dead, Abyssal, Sacred, Healing, Damaging, Empowerment, Disturbing
New illustrations: Rotting Idol, Living Bones, Urn
Improvement: the Fated Knowledges are grouped by type
Improvement: cards are rotated in the previews during battles
Fix: treason is handled by the client
- Fixdaily quests rewards have been fixed
Source
Changelog.gg summarizes and formats this update. How we read updates.
