Full notes
Full The First Explorers® update
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What changed
- Gameplay
- UI and audio
- Performance
- Maps
Hi The Monthly Summary for January is here! Welcome to the new year. It will be a quite exciting one for TFE, thats for sure 🙂
TFE Development Summary - January 2026
Topbar UI Rework
🛠️ Refactoring of PlayerState class to support new topbar functionalities 🪟 Restructure topbar to show the most crucial info in one row 🪟 Carrier Icon now shows the total carrier count and the busy count together 🪟 Bed Icon now shows the total bed count and the used bed count together 🪟 Added a new trend indicator on good counts to see whether goods are highly requested, so a future shortage can be forseen
Character Optimization
🛠️ Refactoring of builders to use new spatial movement system and state trees 🛠️ Refactoring of diggers to use new spatial movement system and state trees 🛠️ Refactoring of workers to use new spatial movement system (state tree integration yet to come) 🛠️ Async moving is now way more robust 🛠️ Ongoing optimization & refactoring of the character system in general
More Stuff
🛠️ Engine Upgrade to Unreal Engine 5.7 🛠️ Fixed a bunch of bugs (e.g. goods hanging in the air after being dropped by a carrier, collision proxies problems, etc...) 🛠️ First exploration (BaDumTss) of save system integration 🎨 Added randomly scattered smaller stone deposits on the LakeFalls map 🔁 Shared how the new Terrain Coloring & new Building Placement Indication works (vip) ✨ Secrets
In January I managed to increase the overall game performance by almost 50%! This was achieved by many ongoing optimizations + the new character system is showing off its potential and engine updates contribute as well. I treat optimization as a core feature and every month I dedicate a certain amount of my time to make the game run even smoother. It pays off more and more
See you next time!
Best, Sebastian 🙂
Source
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