Full notes
Full The Final Frontier update
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What changed
- Maps
- Events
- Gameplay
- Balance
- UI and audio
Stations A large station with 8 modules spawns occasionally that moves across the map that can be destroyed for additional points.
Mines / Minefields Mines can be found from either the Sentinel or in large groups during a minefield event. Mines activate when the player nears and slowly tracks toward the player. Once close enough, it will activate it's timer and blow up. Contact with the mine will also blow it up.
New Enemy The sentinel drops mines from its back and circles the player
Background Objects During special events such as asteroids, minefields, and stations, background objects will appear. This can be disabled in settings
Backgrounds The background changes color after every 20 waves
Nebulas Nebulas are another unique event that spawn across the map making it hard to see when flying through
Higher Level Enemies At higher level threat levels, level 4 and 5 enemies can spawn with the unique ability to create holograms of themselves making it hard to distinguish the real enemy
Laser Rework The laser no longer passes through enemies. It now uses ray casts and will quickly drain health based on how much of the laser is on the enemy.
Enemy Follower Changes Multiple enemy types can follow each other rather than 3 of one type.
Other Major Additions
99 Steam Achievements that can be viewed in-game
Point indicator on enemy death
Increase to in game resolution
Game area width doubled
Stats tab with large number of player stats
Top score page with 25 local top scores including character, score, wave, and upgrades
Threat level multiplies coin gain
Music
Alert noise on special waves
Major Changes
Upgrades occur when the player wants rather than immediately after reaching next level
Ships and upgrades much cheaper
Shield shaders
Shield upgrades now replenishes shield fully
Asteroids no longer break apart at such high speeds
Fixes / Changes
Ion no longer stops enemies in place, but keeps them from moving
Swarmer now leaves group after being shot by ion
Swarmers are now more spread out
Increased time between automatic increase to wave
Escape button returns to game from the pause menu
Score now shows at death screen
XP Character increases point gain by 10% instead of 5%
Lvl 80 boss no longer effected by ion
An indicator for the rammer upgrade on the front of player ship and a shimmer
Various other fixes and minor changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
