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Steam News20 January 20242y ago

Major Update - 1.2 Stations

Stations A large station with 8 modules spawns occasionally that moves across the map that can be destroyed for additional points.

Full notes

Full The Final Frontier update

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What changed

0 fixes1 addition8 changes5 removals
  • Maps
  • Events
  • Gameplay
  • Balance
  • UI and audio
changedStations A large station with 8 modules spawns occasionally that moves across the map that can be destroyed for additional points.
changedMines / Minefields Mines can be found from either the Sentinel or in large groups during a minefield event. Mines activate when the player nears and slowly tracks toward the player. Once close enough, it will activate it's timer and blow up. Contact with the mine will also blow it up.
addedNew Enemy The sentinel drops mines from its back and circles the player
removedBackground Objects During special events such as asteroids, minefields, and stations, background objects will appear. This can be disabled in settings
changedNebulas Nebulas are another unique event that spawn across the map making it hard to see when flying through
changedHigher Level Enemies At higher level threat levels, level 4 and 5 enemies can spawn with the unique ability to create holograms of themselves making it hard to distinguish the real enemy

Stations A large station with 8 modules spawns occasionally that moves across the map that can be destroyed for additional points.

Mines / Minefields Mines can be found from either the Sentinel or in large groups during a minefield event. Mines activate when the player nears and slowly tracks toward the player. Once close enough, it will activate it's timer and blow up. Contact with the mine will also blow it up.

New Enemy The sentinel drops mines from its back and circles the player

Background Objects During special events such as asteroids, minefields, and stations, background objects will appear. This can be disabled in settings

Backgrounds The background changes color after every 20 waves

Nebulas Nebulas are another unique event that spawn across the map making it hard to see when flying through

Higher Level Enemies At higher level threat levels, level 4 and 5 enemies can spawn with the unique ability to create holograms of themselves making it hard to distinguish the real enemy

Laser Rework The laser no longer passes through enemies. It now uses ray casts and will quickly drain health based on how much of the laser is on the enemy.

Enemy Follower Changes Multiple enemy types can follow each other rather than 3 of one type.

Other Major Additions

  • 99 Steam Achievements that can be viewed in-game

  • Point indicator on enemy death

  • Increase to in game resolution

  • Game area width doubled

  • Stats tab with large number of player stats

  • Top score page with 25 local top scores including character, score, wave, and upgrades

  • Threat level multiplies coin gain

  • Music

  • Alert noise on special waves

Major Changes

  • Upgrades occur when the player wants rather than immediately after reaching next level

  • Ships and upgrades much cheaper

  • Shield shaders

  • Shield upgrades now replenishes shield fully

  • Asteroids no longer break apart at such high speeds

Fixes / Changes

  • Ion no longer stops enemies in place, but keeps them from moving

  • Swarmer now leaves group after being shot by ion

  • Swarmers are now more spread out

  • Increased time between automatic increase to wave

  • Escape button returns to game from the pause menu

  • Score now shows at death screen

  • XP Character increases point gain by 10% instead of 5%

  • Lvl 80 boss no longer effected by ion

  • An indicator for the rammer upgrade on the front of player ship and a shimmer

  • Various other fixes and minor changes

Source

Steam News / 20 January 2024

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