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Steam News22 June 20224y ago

Major Update - 1.1

New Characters Fighter (starting character with blaster and 5 health) Bomber (shoots missiles and starts with 8 health) Summoner (cannot shoot at first, summons drones, and can have turrets) Healer (heals health but les

Full notes

Full The Final Frontier update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions29 changes3 removals
  • Gameplay
  • Balance
  • Maps
  • Store
  • UI and audio
addedNew Characters
changedFighter (starting character with blaster and 5 health)
changedBomber (shoots missiles and starts with 8 health)
changedHealer (heals health but less deadly)
changedUpgrade Trees
changedEach character has a different upgrade tree

The Final Frontier changes

addedNew Characters
changedFighter (starting character with blaster and 5 health)
changedBomber (shoots missiles and starts with 8 health)
changedHealer (heals health but less deadly)
changedUpgrade Trees

New Characters

  • Fighter (starting character with blaster and 5 health)

  • Bomber (shoots missiles and starts with 8 health)

  • Summoner (cannot shoot at first, summons drones, and can have turrets)

  • Healer (heals health but less deadly)

  • Basher (fast and can run into enemies)

Upgrade Trees

  • Each character has a different upgrade tree

New Upgrades

  • Hull Upgrade (regenerates health)

  • Missiles

  • Dual Missiles

  • Triple Missiles

  • Plated Missiles (missiles cannot be destroyed)

  • Missile Tracking (faster missile turning)

  • Missile Reload (faster missile cooldown speed)

  • Single Shot

  • Quad Shot

  • Missile Defense (missile destroying counterpart to flak)

  • Bullet Speed (bullets base velocity is higher)

  • Shield Strength (number of hits for shield to be destroyed)

  • Shield Regen (speed that shield regens to full)

  • Laser (slows turn speed and has warm up while in use)

  • Ion Cannon (shoots ion shots that disable enemies for a time)

  • Ion Recharge (faster ion cooldown)

  • Cloaking Device (allows cloak to disable damage for a time)

  • Cloak Length (increase length of cloak ability)

  • Cloak Recharge (decrease time between cloaks)

  • Rammer (disables damage from hitting enemy when charged)

  • Drone Ship (spawns drones to fight for you)

  • Drone Construction (decreases time for drones to be constructed)

  • Done Equipment (increases drone stats)

  • Gun Turret (creates an automated turret to shoot at the nearest enemy)

  • Turret Cooldown (increases turret cooldown speed)

  • Turret Turn Speed (allows the turret to turn faster)

  • Missile Turret (creates an automated turret to shoot missiles)

  • Missile Turret Cooldown (increases missile turret cooldown speed)

  • Missile Turret Turn Speed (allows the turret to turn faster)

  • Healer Nanites (heals any fractional health bar to full)

Asteroids

  • Asteroids now spawn sporadically on the top and bottom of the map

  • Asteroids may also spawn in large groups and is noted above the wave number

New Enemies

  • Marauder (stays close to the player and shoots bullets)

  • Rusher (enters rush state and is much faster and cannot die from collision)

  • Ranger (stays far away from the player and leads fast, plated shots)

  • Shotgunner (pushes the player with large flurries of bullets)

  • Swarmer (a large group of drones that stay together)

Enemy Levels

  • Each enemy has a chance to be a higher level (1, 2, or 3)

  • Higher level enemies are faster, shoot more often, and are more likely to have shields

  • Level 1 is red, level 2 is white, level 3 is dark gray

Enemy AI

  • Enemy AI has been updated to path around asteroids (raycasting)

  • Enemies can turn faster to move around asteroids more easily

  • The Ranger has the unique ability to lead shots

  • The rusher also leads the player

  • Level 2 and 3 suicider lead the player

Threat Level

  • Once wave 50 is beaten with a character, a new threat level is unlocked

  • There are 15 threat levels per character where each level adds some difficulty

  • Each threat level adds to the previous making later threat very difficult

Character Colors

  • Each character can be five different colors (blue, green, orange, purple, yellow) which can be purchased

  • Each color other than the default gives a buff

Cooldown Bars

  • Each weapon has its own cooldown bar

  • Drone construction has its own bar

  • Health, hull upgrade, and shield display together making one cohesive bar

Level Bar

  • Current level, score, and required score for the next level is displayed in a progress bar

  • Currency

  • There is now currency that is gained based on enemies killed and is used to purchase other characters and character colors

Menus

  • All menus have been redesigned with selections

  • The pause menu in game now has a quick restart button

  • The main menu displays enemies that you have destroyed fighting drones

  • A game over menu displays all enemies killed and coins gained from each

Settings

  • Volume bar

  • Fullscreen selection

  • Control binding (hold tab to reset at any time)

Bestiary

  • A bestiary shows all enemies with stats and will fill once you destroy them

  • Color coded backgrounds based on total of that enemy type killed

  • Character Selection Menu

  • Once clicking start, the character selection menu will display with relevant information about each and threat level selector

Changes

  • Enemy AI has been updated to path around asteroids

  • Health is no longer integer based

  • Shields no longer get destroyed and regenerate slowly

  • Missiles now track 180 degrees to its front rather than 360 degrees

  • Wave numbers now display in the middle of the screen once enemies arrive

  • Waves will automatically begin after a certain time has passed to prevent running to regen

  • Enemy points per wave and start wave for each enemy adjusted

  • Plated missiles are more defining in color

  • Reactors on boss ships now flash and are brighter

  • Speed can now be upgraded five times instead of three

Fixes

  • Enemies sometimes disappearing when moving horizontally

  • The player and enemies no longer snap pixel to pixel

Later

  • Achievements

  • Boss Waves

  • Space Stations

  • Updated Sounds

  • Neutral Faction

  • Permanent Upgrades

  • Enemy Drones

Source

Steam News / 22 June 2022

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