Full notes
Full The Final Frontier update
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What changed
- Gameplay
- Balance
- Maps
- Store
- UI and audio
The Final Frontier changes
New Characters
Fighter (starting character with blaster and 5 health)
Bomber (shoots missiles and starts with 8 health)
Summoner (cannot shoot at first, summons drones, and can have turrets)
Healer (heals health but less deadly)
Basher (fast and can run into enemies)
Upgrade Trees
Each character has a different upgrade tree
New Upgrades
Hull Upgrade (regenerates health)
Missiles
Dual Missiles
Triple Missiles
Plated Missiles (missiles cannot be destroyed)
Missile Tracking (faster missile turning)
Missile Reload (faster missile cooldown speed)
Single Shot
Quad Shot
Missile Defense (missile destroying counterpart to flak)
Bullet Speed (bullets base velocity is higher)
Shield Strength (number of hits for shield to be destroyed)
Shield Regen (speed that shield regens to full)
Laser (slows turn speed and has warm up while in use)
Ion Cannon (shoots ion shots that disable enemies for a time)
Ion Recharge (faster ion cooldown)
Cloaking Device (allows cloak to disable damage for a time)
Cloak Length (increase length of cloak ability)
Cloak Recharge (decrease time between cloaks)
Rammer (disables damage from hitting enemy when charged)
Drone Ship (spawns drones to fight for you)
Drone Construction (decreases time for drones to be constructed)
Done Equipment (increases drone stats)
Gun Turret (creates an automated turret to shoot at the nearest enemy)
Turret Cooldown (increases turret cooldown speed)
Turret Turn Speed (allows the turret to turn faster)
Missile Turret (creates an automated turret to shoot missiles)
Missile Turret Cooldown (increases missile turret cooldown speed)
Missile Turret Turn Speed (allows the turret to turn faster)
Healer Nanites (heals any fractional health bar to full)
Asteroids
Asteroids now spawn sporadically on the top and bottom of the map
Asteroids may also spawn in large groups and is noted above the wave number
New Enemies
Marauder (stays close to the player and shoots bullets)
Rusher (enters rush state and is much faster and cannot die from collision)
Ranger (stays far away from the player and leads fast, plated shots)
Shotgunner (pushes the player with large flurries of bullets)
Swarmer (a large group of drones that stay together)
Enemy Levels
Each enemy has a chance to be a higher level (1, 2, or 3)
Higher level enemies are faster, shoot more often, and are more likely to have shields
Level 1 is red, level 2 is white, level 3 is dark gray
Enemy AI
Enemy AI has been updated to path around asteroids (raycasting)
Enemies can turn faster to move around asteroids more easily
The Ranger has the unique ability to lead shots
The rusher also leads the player
Level 2 and 3 suicider lead the player
Threat Level
Once wave 50 is beaten with a character, a new threat level is unlocked
There are 15 threat levels per character where each level adds some difficulty
Each threat level adds to the previous making later threat very difficult
Character Colors
Each character can be five different colors (blue, green, orange, purple, yellow) which can be purchased
Each color other than the default gives a buff
Cooldown Bars
Each weapon has its own cooldown bar
Drone construction has its own bar
Health, hull upgrade, and shield display together making one cohesive bar
Level Bar
Current level, score, and required score for the next level is displayed in a progress bar
Currency
There is now currency that is gained based on enemies killed and is used to purchase other characters and character colors
Menus
All menus have been redesigned with selections
The pause menu in game now has a quick restart button
The main menu displays enemies that you have destroyed fighting drones
A game over menu displays all enemies killed and coins gained from each
Settings
Volume bar
Fullscreen selection
Control binding (hold tab to reset at any time)
Bestiary
A bestiary shows all enemies with stats and will fill once you destroy them
Color coded backgrounds based on total of that enemy type killed
Character Selection Menu
Once clicking start, the character selection menu will display with relevant information about each and threat level selector
Changes
Enemy AI has been updated to path around asteroids
Health is no longer integer based
Shields no longer get destroyed and regenerate slowly
Missiles now track 180 degrees to its front rather than 360 degrees
Wave numbers now display in the middle of the screen once enemies arrive
Waves will automatically begin after a certain time has passed to prevent running to regen
Enemy points per wave and start wave for each enemy adjusted
Plated missiles are more defining in color
Reactors on boss ships now flash and are brighter
Speed can now be upgraded five times instead of three
Fixes
Enemies sometimes disappearing when moving horizontally
The player and enemies no longer snap pixel to pixel
Later
Achievements
Boss Waves
Space Stations
Updated Sounds
Neutral Faction
Permanent Upgrades
Enemy Drones
Source
Changelog.gg summarizes and formats this update. How we read updates.
