The Final Earth 2 will be released here on Steam this spring and I'm working hard on finishing it!
In this update3
Full notes
Full The Final Earth 2 update
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What changed
0 fixes3 additions4 changes0 removals
Gameplay
addedMore transportation options!You'll have much more flexibility in moving people around quickly or designing nice transportation systems. Teleporters now cost some knowledge to operate so they're not the only feasible option, which makes these new options and the current transportation options useful throughout the game.
changedMore transportation options!Trains give your citizens a fast way to move horizontally. They work similarly to hyper elevators, so you can simply build some stations and the trains will move between them, even through other buildings. There are also customization options for both the stations and trains, so you can make them look exactly how you want.
changedMore transportation options!Bridges can connect buildings horizontally, and can be up to seven spaces wide. For example, they are really useful if you have two high towers next to each other. They don't block space ships and there are various options and colors!
changedMore transportation options!There will also be space ship tunnels so your space ships won't have to move all the way around buildings. Alternatively, you can create indoor space ship systems or even space ship mazes!
addedMore transportation options!Also, to help you optimize transport, there's the commute explorer - this shows you exactly where in your city people are spending a lot of time on going to and from work, and thus can help you optimize it by adding transportation or building work closer to houses. You can also click on a work or home to see the routes people are taking from there.
addedNew decoration & customization!As you might have already seen in some screenshots above, there are new decoration options like roofs in a variety of colors. Many buildings also provide customization options to change details, color and more!
The Final Earth 2 changes
addedYou'll have much more flexibility in moving people around quickly or designing nice transportation systems. Teleporters now cost some knowledge to operate so they're not the only feasible option, which makes these new options and the current transportation options useful throughout the game.
changedTrains give your citizens a fast way to move horizontally. They work similarly to hyper elevators, so you can simply build some stations and the trains will move between them, even through other buildings. There are also customization options for both the stations and trains, so you can make them look exactly how you want.
changedBridges can connect buildings horizontally, and can be up to seven spaces wide. For example, they are really useful if you have two high towers next to each other. They don't block space ships and there are various options and colors!
changedThere will also be space ship tunnels so your space ships won't have to move all the way around buildings. Alternatively, you can create indoor space ship systems or even space ship mazes!
addedAlso, to help you optimize transport, there's the commute explorer - this shows you exactly where in your city people are spending a lot of time on going to and from work, and thus can help you optimize it by adding transportation or building work closer to houses. You can also click on a work or home to see the routes people are taking from there.
The Final Earth 2 will be released here on Steam this spring and I'm working hard on finishing it! Here are just some of the features that are already done and will definitively be in the full release:
More transportation options!
You'll have much more flexibility in moving people around quickly or designing nice transportation systems. Teleporters now cost some knowledge to operate so they're not the only feasible option, which makes these new options and the current transportation options useful throughout the game.
Trains give your citizens a fast way to move horizontally. They work similarly to hyper elevators, so you can simply build some stations and the trains will move between them, even through other buildings. There are also customization options for both the stations and trains, so you can make them look exactly how you want.
Bridges can connect buildings horizontally, and can be up to seven spaces wide. For example, they are really useful if you have two high towers next to each other. They don't block space ships and there are various options and colors!
There will also be space ship tunnels so your space ships won't have to move all the way around buildings. Alternatively, you can create indoor space ship systems or even space ship mazes!
Also, to help you optimize transport, there's the commute explorer - this shows you exactly where in your city people are spending a lot of time on going to and from work, and thus can help you optimize it by adding transportation or building work closer to houses. You can also click on a work or home to see the routes people are taking from there.
New decoration & customization!
As you might have already seen in some screenshots above, there are new decoration options like roofs in a variety of colors. Many buildings also provide customization options to change details, color and more!
New resource: graphene!
Graphene is an extremely strong yet thin material and you'll be able to produce it in the game! You can use it for all sort of things, including creating floating platforms. Floating platforms let you make your own mini islands, so you can build much bigger and more complex cities, or bridge large gaps between buildings. Of course, there are many more uses for graphene you'll find in the game.
If you've played the game on mobile, you might already recognize some of these features, but don't worry, there will be more! I'm excited to be so close to release. I will share more soon, and will of course also let you know once I have a release date!