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Steam News19 October 20241y ago

Update 5: New Scenario, Modding Improvements and More!

I've just released a new update for The Final Earth 2! This update adds a new scenario, new modding features, some new buildings and more! The changelog is as follows: - New scenario: Hippie Commune!

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  • Gameplay
addedI've just released a new update for The Final Earth 2! This update adds a new scenario, new modding features, some new buildings and more!
addedThe changelog is as follows: - New scenario: Hippie Commune! The Blossom Hippies want to build a commune full of peace and love, and could use your help managing it. Will you build a idyllic commune, or maybe not? - New buildings: Pond Pod and Flower School. You'll discover a few scenario-specific buildings in the Hippie Commune scenario too. - Various new modding functions and improvements! This includes a way to easily add translations via mods, easily add buildings that can merge and much more. Check out the modding docs for more info. If you're interesting in making your own mod, also check out DT's new modding guide and join my Discord to discuss modding ! - You can now see the all-time production of resources in the resource graph window (note: this only counts production from this update onwards) - There's now an option to pick a color from your city for decorative elements and custom house colors. - The Pond Park has a few extra plant variants - Various bugfixes

The Final Earth 2 changes

addedI've just released a new update for The Final Earth 2! This update adds a new scenario, new modding features, some new buildings and more!
addedThe changelog is as follows: - New scenario: Hippie Commune! The Blossom Hippies want to build a commune full of peace and love, and could use your help managing it. Will you build a idyllic commune, or maybe not? - New buildings: Pond Pod and Flower School. You'll discover a few scenario-specific buildings in the Hippie Commune scenario too. - Various new modding functions and improvements! This includes a way to easily add translations via mods, easily add buildings that can merge and much more. Check out the modding docs for more info. If you're interesting in making your own mod, also check out DT's new modding guide and join my Discord to discuss modding ! - You can now see the all-time production of resources in the resource graph window (note: this only counts production from this update onwards) - There's now an option to pick a color from your city for decorative elements and custom house colors. - The Pond Park has a few extra plant variants - Various bugfixes

I've just released a new update for The Final Earth 2! This update adds a new scenario, new modding features, some new buildings and more!

The changelog is as follows: - New scenario: Hippie Commune! The Blossom Hippies want to build a commune full of peace and love, and could use your help managing it. Will you build a idyllic commune, or maybe not? - New buildings: Pond Pod and Flower School. You'll discover a few scenario-specific buildings in the Hippie Commune scenario too. - Various new modding functions and improvements! This includes a way to easily add translations via mods, easily add buildings that can merge and much more. Check out the modding docs for more info. If you're interesting in making your own mod, also check out DT's new modding guide and join my Discord to discuss modding! - You can now see the all-time production of resources in the resource graph window (note: this only counts production from this update onwards) - There's now an option to pick a color from your city for decorative elements and custom house colors. - The Pond Park has a few extra plant variants - Various bugfixes

Thank you for playing The Final Earth 2 and I hope you'll enjoy this update!

Source

Steam News / 19 October 2024

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