Full notes
Full The Fifth Day update
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Repeated intro
Hello Everyone, We have released the latest patch version 0.0.7.0. With it come several new features including a modular component system that allows for customizing both player and NPC characters, a reworking of several old systems, tons of new items and blueprints, new constructables, and more. See below for a full list of changes.
What changed
- Gameplay
- Performance
- Balance
- Maps
- Fixes
The Fifth Day changes
Added new player and NPC modding system which allows for modifying vision systems, locomotion, weapon stability, radiation and damage shielding, and more. We recommend replaying a portion of the tutorial to understand how to use the new system.
Added support for Hunters to spawn with and utilize procedurally generated weapons and modifications that will scale with player rank.
Added engineering module for modifying NPC's with modular components.
Added LOD objects for all NPC to improve performance.
Added AVL tree, priority queue, and k-d tree into load balancing algorithm to reduce noticeable stutter from NPC AI.
Added support for new NPC behaviors that unlock through use of in-game decision support modules.
Added new progression system for unlocking items and blueprints that will spawn based on player rank.
Added reflective shader for items and parts.
Added a new rarity level (premium) in addition to premium and military grade item crates.
Added support for displaying NPC status (harvest time, damage level, current ammo count, distance to player, etc.) when hovering over an RFID.
Added support for NPC to drop loot bag with a proportion of that NPC's equipped loot upon death.
Added support for constructed containers to drop a portion of stored loot into a box upon being destroyed.
Added new weapon parts.
Added flashdrive 5 with weapon locker construction for displaying and storing weapons and remote terminal construction for placing factory orders.
Added improved weapon recoil system that will now factor in three different recoil types in addition to player stability modifications in order to determine recoil pattern.
Added normal maps for terrain textures.
Fixed a bug that would cause player shots to not register where the player was aiming.
Fixed several bugs in pathfinding and navigation.
Fixed a bug on some hardware that caused wind to blow grass in an undesirable pattern.
Optimized algorithms for contact shadow rendering and SSAO to improve performance.
Recreated and optimized several old models including nuclear cell, ultra-cap, ammunition, health and engineering station.
Set v-sync to one times for a 60 fps lock rather than a 30 fps one.
Improved item preview shader.
Tweaked container and item spawning algorithm.
Updated tutorial level.
Modified ordering of items in blueprints for better progression.
Reduced memory utilized by model textures.
Reduced draw-calls for rendering terrain.
Various other tweaks and bug fixes.
Best, -Touz
Source
Changelog.gg summarizes and formats this update. How we read updates.
