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Steam News25 December 20169y ago

Update V0.0.6.44

Merry Christmas Everyone! In this update we have added a new level from our future story line and addressed some of the concerns expressed in your feedback.

Full notes

Full The Fifth Day update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes10 additions7 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • Maps
  • Server
  • Fixes
changedMerry Christmas Everyone! In this update we have added a new level from our future story line and addressed some of the concerns expressed in your feedback. AI behavior has been changed to a persistent A-life system, which we hope to continue expanding on, to replace random spawning of NPCs. Production of NPCs is now resource based and the user has the ability to impact it. We also introduced new shading for trees, plants generation and rendering. The update introduces fixes that reduce level loading time and memory footprint. In upcoming updates we will continue work on additional story oriented levels enabling them for community testing and continue to work on addressing issues reported by you. See a full list of changes below.
addedAdded the new level "Harpoon Bunker" with new loot, enemies, and hacking puzzles for future story features.
addedAdded persistent A-life system for all NPCs. Harvesters now dynamically collect and deposit materials for construction of other NPCs. Hunters and Detonators will no longer spawn unpredictably.
addedAdded support for saving hacked NPCs.
addedAdded harvester damage support, wear and degradation will require eventual replacement with new harvesters.
addedAdded custom new vegetation shader.

The Fifth Day changes

changedMerry Christmas Everyone! In this update we have added a new level from our future story line and addressed some of the concerns expressed in your feedback. AI behavior has been changed to a persistent A-life system, which we hope to continue expanding on, to replace random spawning of NPCs. Production of NPCs is now resource based and the user has the ability to impact it. We also introduced new shading for trees, plants generation and rendering. The update introduces fixes that reduce level loading time and memory footprint. In upcoming updates we will continue work on additional story oriented levels enabling them for community testing and continue to work on addressing issues reported by you. See a full list of changes below.
addedAdded the new level "Harpoon Bunker" with new loot, enemies, and hacking puzzles for future story features.
addedAdded persistent A-life system for all NPCs. Harvesters now dynamically collect and deposit materials for construction of other NPCs. Hunters and Detonators will no longer spawn unpredictably.
addedAdded support for saving hacked NPCs.
addedAdded harvester damage support, wear and degradation will require eventual replacement with new harvesters.

Merry Christmas Everyone! In this update we have added a new level from our future story line and addressed some of the concerns expressed in your feedback. AI behavior has been changed to a persistent A-life system, which we hope to continue expanding on, to replace random spawning of NPCs. Production of NPCs is now resource based and the user has the ability to impact it. We also introduced new shading for trees, plants generation and rendering. The update introduces fixes that reduce level loading time and memory footprint. In upcoming updates we will continue work on additional story oriented levels enabling them for community testing and continue to work on addressing issues reported by you. See a full list of changes below.

  • Added the new level "Harpoon Bunker" with new loot, enemies, and hacking puzzles for future story features.

  • Added persistent A-life system for all NPCs. Harvesters now dynamically collect and deposit materials for construction of other NPCs. Hunters and Detonators will no longer spawn unpredictably.

  • Added support for saving hacked NPCs.

  • Added harvester damage support, wear and degradation will require eventual replacement with new harvesters.

  • Added custom new vegetation shader.

  • Added custom new terrain shader for better blending of detail textures.

  • Added new vegetation ground cover models.

  • Added SSAO effect for max post-fx graphics preset.

  • Added new weapons and ammo types, including special EMP devices for temporarily disrupting NPCs.

  • Added new resources for crafting.

  • Fixed bug in multiplayer where players would continue to spawn in the same place after dying.

  • Fixed several path-finding bugs on NPCs.

  • Improved memory utilization and decreased usage.

  • Improved path-finding performance.

  • Improved performance for film grain and color correction post processing effects.

  • Improved performance for sampling radiation fields for NPCs and player.

  • Slightly increased ambient brightness when transitioning to night-time.

  • Tweaked sky box lighting effects.

  • Various bug fixes and other tweaks.

Best, -Touz

Source

Steam News / 25 December 2016

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