Full notes
Full The Fifth Day update
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Repeated intro
Hello Everyone, Here is the latest patch for The Fifth Day. First off, we would like to thank everyone for their support and patience as we continue to work on updates and content for the game. While we strive to address the key issues and concerns voiced by the community, we do keep an eye out on the forums when working on introducing new features and content. Your feedback is greatly appreciated so do not hesitate to reach out to us at thefifthdaydev@gmail.com if any questions, concerns, or suggestions do arise. See a full list of changes for this patch below:
What changed
- Gameplay
- Workshop
- Fixes
- Balance
The Fifth Day changes
Added icon generator for automatically creating icons for custom built weapons and tools.
Added logic to prevent spawning of blueprints already held by the player.
Added CNC Blueprints 019 with data on Marekov (Grizzly), Marekov (Ghost), and Red Hammer receivers.
Added logic to fix issue in which popup windows would expand off-screen.
Fixed a bug in which aiming down sights and firing would not accurately produce projectile spread around the focal point of the attached sight.
Fixed a bug which prevented dismantling of weapons that contained the character "/" in their name.
Fixed a minor bug which caused cross-hairs to be pushed off screen when firing certain weapons.
Fixed bug in improper compass orientation.
Increased Auto RG turret clip capacity from 60 to 120 rounds.
Increased Blue Pocket Light range.
Cheers, -Touz
Source
Changelog.gg summarizes and formats this update. How we read updates.
