Full notes
Full The Fifth Day update
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Repeated intro
Hello Everyone, Here is the latest patch for The Fifth Day. Over the past few weeks, we have made great progress on the new pathfinder and resolved most of the bugs that have been slowing its development. There are still a few more tests we need to conduct to make sure it is working properly, but we expect to have it finished soon. On the other side of things, I have added a few new inventory items as well as rewrote the probability distribution model used for spawning items up until this point. The new model takes care of some mathematical inconsistencies and allows for easier tweaking of parameters for future releases. See a full list of changes for this patch below:
What changed
- Gameplay
- Performance
The Fifth Day changes
Rewrote probability distribution model to better support a more accurate distribution of items based on rarity frequency.
Added two new handgun receivers with consumer, military, and experimental grade variants.
Added a new firearm handle with consumer and experimental grade variants.
Increased the probability of finding rare loot in consumer grade storage containers.
Increased probability of items dropping from destroyed enemies.
Re-scaled item grade rarity ranges.
Tweaked item spawning probabilities.
Tweaked various model textures to improve performance and reduce memory usage.
Cheers, -Touz
Source
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