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Steam News7 August 201510y ago

Update V0.0.6.30

Hello everyone! This is the latest patch for The Fifth Day. Among other changes and fixes, we have introduced a new leveling system that brings the opportunity to earn marks for upgrading character skills into offline f

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Hello everyone! This is the latest patch for The Fifth Day. Among other changes and fixes, we have introduced a new leveling system that brings the opportunity to earn marks for upgrading character skills into offline freeplay mode. These changes also bring about the addition of daily challenges and challenge experience rewards for task completion. Keep in mind that these changes will reset profile settings due to the nature of the update; saved games should not be affected, however. With respect to the new pathfinder, we are working on having the necessary changes implemented as soon as possible. The current tests are looking very promising in both route optimization and path calculation speeds; however, there are still a few bugs that need to be worked out before the system is ready for release. We appreciate your patience and hope you enjoy the latest changes for the time being. See a full list of changes for this patch below:

What changed

2 fixes6 additions2 changes0 removals
  • Performance
  • Gameplay
  • Events
  • UI and audio
  • Balance
  • Fixes
changedHello everyone! This is the latest patch for The Fifth Day. Among other changes and fixes, we have introduced a new leveling system that brings the opportunity to earn marks for upgrading character skills into offline freeplay mode. These changes also bring about the addition of daily challenges and challenge experience rewards for task completion. Keep in mind that these changes will reset profile settings due to the nature of the update; saved games should not be affected, however. With respect to the new pathfinder, we are working on having the necessary changes implemented as soon as possible. The current tests are looking very promising in both route optimization and path calculation speeds; however, there are still a few bugs that need to be worked out before the system is ready for release. We appreciate your patience and hope you enjoy the latest changes for the time being. See a full list of changes for this patch below:
addedAdded new experience based system for obtaining levels and marks to both online and offline game modes.
addedAdded daily challenges with experience rewards.
addedAdded experience rewards and notifiers for completing certain in-game tasks.
addedAdded view distance adjustment quality setting to options menu.
addedAdded queued experience notifications and level progress display to HUD.

The Fifth Day changes

changedHello everyone! This is the latest patch for The Fifth Day. Among other changes and fixes, we have introduced a new leveling system that brings the opportunity to earn marks for upgrading character skills into offline freeplay mode. These changes also bring about the addition of daily challenges and challenge experience rewards for task completion. Keep in mind that these changes will reset profile settings due to the nature of the update; saved games should not be affected, however. With respect to the new pathfinder, we are working on having the necessary changes implemented as soon as possible. The current tests are looking very promising in both route optimization and path calculation speeds; however, there are still a few bugs that need to be worked out before the system is ready for release. We appreciate your patience and hope you enjoy the latest changes for the time being. See a full list of changes for this patch below:
addedAdded new experience based system for obtaining levels and marks to both online and offline game modes.
addedAdded daily challenges with experience rewards.
addedAdded experience rewards and notifiers for completing certain in-game tasks.
addedAdded view distance adjustment quality setting to options menu.
  • Added new experience based system for obtaining levels and marks to both online and offline game modes.

  • Added daily challenges with experience rewards.

  • Added experience rewards and notifiers for completing certain in-game tasks.

  • Added view distance adjustment quality setting to options menu.

  • Added queued experience notifications and level progress display to HUD.

  • Added dynamic frustum scaling to cull objects occluded in fog.

  • Changed cross-hair to dynamically scale to better convey weapon accuracy.

  • Fixed bug where constructed windows would not save, leading to building instability upon loading game.

  • Fixed minor bug in day/night cycle where sun would move west to east.

Cheers, -Touz

Source

Steam News / 7 August 2015

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