Full notes
Full The Fifth Day update
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Repeated intro
Hello Everyone! Here is the latest patch for The Fifth Day. We have implemented a new time of day and weather system that should improve graphics quality and add some variation to the sky and fog coverage. The AI pathfinder is getting closer to completion as we have fixed several bugs that have been slowing the rate of development; hopefully once testing and ironing out the rest of the bugs in the new system is complete, we should have the updated pathfinder out soon. See a full list of changes for this update below:
What changed
- Fixes
- Gameplay
- Performance
- Server
The Fifth Day changes
Added a new time of day and weather system with dynamic ambient lighting, fog, and cloud coverage.
Added 20 sky phases for day, night, foggy, partly cloudy, and clear weather periods.
Added custom shaders for horizon color blending, sky transitions and dynamic fog.
Added moon illumination and dynamic shadows during night time.
Added dynamic shadows to flash lights, hunter search lights, and charging stations.
Implemented deferred rendering for improved light performance with multiple light sources.
Fixed bug with time of day counting seconds incorrectly.
Fixed bug in multiplayer time of day syncing incorrectly.
Cheers, -Touz
Source
Changelog.gg summarizes and formats this update. How we read updates.
