Repeated intro
Hello everyone! The latest patch for The Fifth Day is up. We are still primarily focused on developing the new AI pathfinder to address the current issues with the NPC navigation and will have it implemented as planned in version 0.0.7. Otherwise, the latest update introduces a brand new tutorial level and environment to help better explain some of the new game-play mechanics, such as the CNC machine, as well as further clarify some of the more important points glazed over in the previous tutorial. Furthermore, for anyone interested about plans related to map design, we do intend to pursue building a more interesting and diverse environment once work on the AI Pathfinder and A-life system is complete :) See the full change log for this patch below:
What changed
2 fixes9 additions2 changes0 removals
- Maps
- Gameplay
- Fixes
- Performance
addedHello everyone! The latest patch for The Fifth Day is up. We are still primarily focused on developing the new AI pathfinder to address the current issues with the NPC navigation and will have it implemented as planned in version 0.0.7. Otherwise, the latest update introduces a brand new tutorial level and environment to help better explain some of the new game-play mechanics, such as the CNC machine, as well as further clarify some of the more important points glazed over in the previous tutorial. Furthermore, for anyone interested about plans related to map design, we do intend to pursue building a more interesting and diverse environment once work on the AI Pathfinder and A-life system is complete :) See the full change log for this patch below:
addedRedesigned tutorial level to better explain game-play concepts in a new environment.
addedAdded CNC Blueprints 015 and 016.
addedAdded Forester Sport S12P and TAC-12 blueprints to CNC Blueprints 004.
addedAdded Forester Model 47P blueprints to CNC Blueprints 006.
addedAdded Marekov (Shadow) D-3 blueprints to CNC Blueprints 008.
The Fifth Day changes
addedHello everyone! The latest patch for The Fifth Day is up. We are still primarily focused on developing the new AI pathfinder to address the current issues with the NPC navigation and will have it implemented as planned in version 0.0.7. Otherwise, the latest update introduces a brand new tutorial level and environment to help better explain some of the new game-play mechanics, such as the CNC machine, as well as further clarify some of the more important points glazed over in the previous tutorial. Furthermore, for anyone interested about plans related to map design, we do intend to pursue building a more interesting and diverse environment once work on the AI Pathfinder and A-life system is complete :) See the full change log for this patch below:
addedRedesigned tutorial level to better explain game-play concepts in a new environment.
addedAdded CNC Blueprints 015 and 016.
addedAdded Forester Sport S12P and TAC-12 blueprints to CNC Blueprints 004.
addedAdded Forester Model 47P blueprints to CNC Blueprints 006.
Redesigned tutorial level to better explain game-play concepts in a new environment.
Added CNC Blueprints 015 and 016.
Added Forester Sport S12P and TAC-12 blueprints to CNC Blueprints 004.
Added Forester Model 47P blueprints to CNC Blueprints 006.
Added Marekov (Shadow) D-3 blueprints to CNC Blueprints 008.
Added spray paint can as a new rustic grade barrel and CNC crafting resource.
Added camera fade in to player spawning.
Added camera fade out to tutorial conclusion and player death.
Updated tutorial message popups.
Fixed a bug in tutorial spawning offsetting players.
Fixed a minor bug in tutorial messages using extra white space in areas of key-press instructions.
Tweaked opacity and fade equation on item highlight shader.
As always, feel free to send me any questions, feedback or suggestions about the game directly to thefifthdaydev@gmail.com. Cheers, -Touz