Full notes
Full The Fifth Day update
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Repeated intro
Hello Everyone! Here is the latest patch for The Fifth Day. Among other things, I have implemented an additional quality setting for controlling post processing effects as well as introduced graphics quality configuration based on system hardware capabilities. This will help to boost performance on lower end systems as well as help new users automatically adjust the game's graphics presets according to their system hardware. Additionally, we are getting very close to finishing the new AI pathfinder. With any luck, issues involving NPCs clipping through walls will be addressed within the next few weeks. See a full list of changes below:
What changed
- Performance
- Gameplay
- UI and audio
- Store
- Balance
The Fifth Day changes
Added two additional rustic grade receivers and frames.
Added hardware capability detection for setting starting graphics presets.
Added quality adjustment slider for post processing effects.
Added inventory sounds for items taken from and stored in containers.
Added menu sounds to weapon creation menu.
Added menu sounds for dropping items and dismantling weapons.
Added menu sounds for remote NPC action calls.
Decreased procedural weapon spawn rarity.
Singular items selected in inventory menus will now execute appropriate actions (drop, take, store) automatically without a count menu popup.
Fixed a minor bug in distance based damage falloff which did not appropriately decrease damage over distance from target.
Cheers, -Touz
Source
Changelog.gg summarizes and formats this update. How we read updates.
