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Steam News12 June 201511y ago

Update V0.0.6.07

Hello Everyone! Here is the latest patch for The Fifth Day. Among other things, I have implemented an additional quality setting for controlling post processing effects as well as introduced graphics quality configurati

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Hello Everyone! Here is the latest patch for The Fifth Day. Among other things, I have implemented an additional quality setting for controlling post processing effects as well as introduced graphics quality configuration based on system hardware capabilities. This will help to boost performance on lower end systems as well as help new users automatically adjust the game's graphics presets according to their system hardware. Additionally, we are getting very close to finishing the new AI pathfinder. With any luck, issues involving NPCs clipping through walls will be addressed within the next few weeks. See a full list of changes below:

What changed

2 fixes7 additions2 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Store
  • Balance
fixedHello Everyone! Here is the latest patch for The Fifth Day. Among other things, I have implemented an additional quality setting for controlling post processing effects as well as introduced graphics quality configuration based on system hardware capabilities. This will help to boost performance on lower end systems as well as help new users automatically adjust the game's graphics presets according to their system hardware. Additionally, we are getting very close to finishing the new AI pathfinder. With any luck, issues involving NPCs clipping through walls will be addressed within the next few weeks. See a full list of changes below:
addedAdded two additional rustic grade receivers and frames.
addedAdded hardware capability detection for setting starting graphics presets.
addedAdded quality adjustment slider for post processing effects.
addedAdded inventory sounds for items taken from and stored in containers.
addedAdded menu sounds to weapon creation menu.

The Fifth Day changes

fixedHello Everyone! Here is the latest patch for The Fifth Day. Among other things, I have implemented an additional quality setting for controlling post processing effects as well as introduced graphics quality configuration based on system hardware capabilities. This will help to boost performance on lower end systems as well as help new users automatically adjust the game's graphics presets according to their system hardware. Additionally, we are getting very close to finishing the new AI pathfinder. With any luck, issues involving NPCs clipping through walls will be addressed within the next few weeks. See a full list of changes below:
addedAdded two additional rustic grade receivers and frames.
addedAdded hardware capability detection for setting starting graphics presets.
addedAdded quality adjustment slider for post processing effects.
addedAdded inventory sounds for items taken from and stored in containers.
  • Added two additional rustic grade receivers and frames.

  • Added hardware capability detection for setting starting graphics presets.

  • Added quality adjustment slider for post processing effects.

  • Added inventory sounds for items taken from and stored in containers.

  • Added menu sounds to weapon creation menu.

  • Added menu sounds for dropping items and dismantling weapons.

  • Added menu sounds for remote NPC action calls.

  • Decreased procedural weapon spawn rarity.

  • Singular items selected in inventory menus will now execute appropriate actions (drop, take, store) automatically without a count menu popup.

  • Fixed a minor bug in distance based damage falloff which did not appropriately decrease damage over distance from target.

Cheers, -Touz

Source

Steam News / 12 June 2015

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