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Steam News16 May 201511y ago

Update V0.0.6.05

Hello Everyone! This is the latest patch for The Fifth Day. While we are still hard at work developing the new NPC pathfinder and behavioral system, the current results are looking very promising and should greatly impr

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Hello Everyone! This is the latest patch for The Fifth Day. While we are still hard at work developing the new NPC pathfinder and behavioral system, the current results are looking very promising and should greatly improve the quality of interactions with AI once the system is implemented. For the time being, I have added several new items to the inventory as well as fixed a couple of minor bugs. We greatly appreciate everyone's feedback in guiding the development of the game, and look forward to adding many more interesting features down the road. See a full list of changes for this update below:

What changed

3 fixes6 additions3 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
  • Performance
fixedHello Everyone! This is the latest patch for The Fifth Day. While we are still hard at work developing the new NPC pathfinder and behavioral system, the current results are looking very promising and should greatly improve the quality of interactions with AI once the system is implemented. For the time being, I have added several new items to the inventory as well as fixed a couple of minor bugs. We greatly appreciate everyone's feedback in guiding the development of the game, and look forward to adding many more interesting features down the road. See a full list of changes for this update below:
addedAdded a new firearm handle with rustic, consumer, and military grade variants.
addedAdded a new frame and receiver with military and experimental grade variants.
addedAdded two handed weapon grips on appropriate weapons.
addedAdded sound effects to building destruction.
addedAdded particle and debris effects to building destruction.

The Fifth Day changes

fixedHello Everyone! This is the latest patch for The Fifth Day. While we are still hard at work developing the new NPC pathfinder and behavioral system, the current results are looking very promising and should greatly improve the quality of interactions with AI once the system is implemented. For the time being, I have added several new items to the inventory as well as fixed a couple of minor bugs. We greatly appreciate everyone's feedback in guiding the development of the game, and look forward to adding many more interesting features down the road. See a full list of changes for this update below:
addedAdded a new firearm handle with rustic, consumer, and military grade variants.
addedAdded a new frame and receiver with military and experimental grade variants.
addedAdded two handed weapon grips on appropriate weapons.
addedAdded sound effects to building destruction.
  • Added a new firearm handle with rustic, consumer, and military grade variants.

  • Added a new frame and receiver with military and experimental grade variants.

  • Added two handed weapon grips on appropriate weapons.

  • Added sound effects to building destruction.

  • Added particle and debris effects to building destruction.

  • Added camera recoil to firearms.

  • Slightly decreased rarity on several items.

  • Increased accuracy on certain barrel components.

  • Increased frequency of procedural weapon spawns.

  • Fixed minor bug where weapon icon color would not reflect weapon rarity.

  • Fixed minor bug where weapon highlight shader would not reflect weapon rarity.

Cheers, -Touz

Source

Steam News / 16 May 2015

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