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Steam News19 October 201411y ago

Update V0.0.4

Hello everyone! This is the latest patch for The Fifth Day. The primary focus for this update has been to rewrite the majority of the multiplayer end of the game in order to provide a more flexible and available multipl

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Repeated intro

Hello everyone! This is the latest patch for The Fifth Day. The primary focus for this update has been to rewrite the majority of the multiplayer end of the game in order to provide a more flexible and available multiplayer experience. Apart from fixing a variety of different multiplayer related bugs, I have added the ability to save your progression online, join freeplay matches in progress, and much more! As I have stated earlier, I do intend to carry out this project to its final release. While I do apologize for the delay in releasing V0.0.4, please keep this in mind for future releases. That said, I will try to post updates on a more regular basis in the future. As always, please continue posting your bug reports and suggestions in the designated forums, or send them directly to me at thefifthdaydev@gmail.com. NOTE: Saved profiles for versions less than V0.0.3 are no longer supported. V0.0.3 profiles will still work, but a new game is recommended. You can find a full list of changes for this update below:

What changed

11 fixes8 additions8 changes0 removals
  • Gameplay
  • Server
  • Fixes
  • Events
  • Performance
  • Balance
addedHello everyone! This is the latest patch for The Fifth Day. The primary focus for this update has been to rewrite the majority of the multiplayer end of the game in order to provide a more flexible and available multiplayer experience. Apart from fixing a variety of different multiplayer related bugs, I have added the ability to save your progression online, join freeplay matches in progress, and much more! As I have stated earlier, I do intend to carry out this project to its final release. While I do apologize for the delay in releasing V0.0.4, please keep this in mind for future releases. That said, I will try to post updates on a more regular basis in the future. As always, please continue posting your bug reports and suggestions in the designated forums, or send them directly to me at thefifthdaydev@gmail.com. NOTE: Saved profiles for versions less than V0.0.3 are no longer supported. V0.0.3 profiles will still work, but a new game is recommended. You can find a full list of changes for this update below:
addedAdded option to join sessions in progress for the freeplay online game mode.
addedAdded option to save progress in online freeplay.
addedAdded option to play online with unlimited days.
addedAdded invert mouse control option.
addedAdded notification when there are not enough players to award skill points in multiplayer.

The Fifth Day changes

  • Competitivemode
addedHello everyone! This is the latest patch for The Fifth Day. The primary focus for this update has been to rewrite the majority of the multiplayer end of the game in order to provide a more flexible and available multiplayer experience. Apart from fixing a variety of different multiplayer related bugs, I have added the ability to save your progression online, join freeplay matches in progress, and much more! As I have stated earlier, I do intend to carry out this project to its final release. While I do apologize for the delay in releasing V0.0.4, please keep this in mind for future releases. That said, I will try to post updates on a more regular basis in the future. As always, please continue posting your bug reports and suggestions in the designated forums, or send them directly to me at thefifthdaydev@gmail.com. NOTE: Saved profiles for versions less than V0.0.3 are no longer supported. V0.0.3 profiles will still work, but a new game is recommended. You can find a full list of changes for this update below:
addedAdded option to join sessions in progress for the freeplay online game mode.
addedAdded option to save progress in online freeplay.
addedAdded option to play online with unlimited days.
addedAdded invert mouse control option.
  • Added option to join sessions in progress for the freeplay online game mode.

  • Added option to save progress in online freeplay.

  • Added option to play online with unlimited days.

  • Added invert mouse control option.

  • Added notification when there are not enough players to award skill points in multiplayer.

  • Added option to ready up in multiplayer lobby.

  • Changed jump charge to display jump height in meters.

  • Replaced respawn option box from match creation with automatic respawns in online freeplay, and no respawning in competitive Loners or COOP.

  • Fixed bug that caused time to not sync properly online.

  • Fixed bug where npcs would levitate in multiplayer.

  • Fixed bug where container contents would not sync correctly in multiplayer.

  • Fixed bug that caused items to disappear when dropped in underground areas.

  • Fixed bug where dropped items would spawn behind the player or under the player's feet.

  • Fixed bug that caused player shading to appear too bright in underground areas.

  • Fixed bug which caused power sources to not sync correctly in multiplayer.

  • Fixed bug that caused doors to not open or close in multiplayer.

  • Fixed bug that removed inventory prior to constructing an object.

  • Fixed bug that caused players to not recieve alert of other players leaving the game.

  • Fixed bug where RFIDs were not synced correctly in multiplayer.

  • Improved construction system to allow placing multiple structures without having to continuously reopen the menu.

  • Improved movement for npcs in multiplayer.

  • Improved performance for syncing charging stations in multiplayer.

  • Improved performance with RFID tracking.

  • Tweaked image saturation for the players view.

  • Tweaked turret armor to be slightly weaker.

  • Tweaked swarm health to be slightly less.

The next update will be focused on a new physics based construction system, additional hacking options, new inventory, and continuing to resolve bugs and fixes. Cheers! -Touz

Source

Steam News / 19 October 2014

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