Full notes
Full The Fifth Day update
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Repeated intro
Hello everybody! Here is the latest patch for The Fifth Day, focusing primarily on reworking and producing a better baseline for the AI. I was able to address some of the key concerns expressed by the community, but I still have plenty of interesting ideas for producing more dynamic AI behavior in the future. I greatly appreciate everybody's help in offering suggestions and posting bug reports in the designated forums; your support is extremely valuable to both myself and the development of a community behind the project, so thank you for being such an awesome group of people! In other news, the development team is expanding! Over the past couple of weeks, I have spoken to and added a second developer to the project in hopes of adding new ideas and content to future updates. Below you can find a full change list for this update:
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Server
- Performance
The Fifth Day changes
Completely rewrote the logic behind npc AI in order to provide more modular functionality and room for expansion on future behavior.
Added dynamic pathfinding for AI.
Added AI avoidance for steep drop offs and cliffs.
Added ability for hunters to shoot targets above or below them.
Added the ability for hunters to predict the enemy's movement and attempt to fire at the predicted destination.
Added a small chance for hunters and detonators to drop loot upon being destroyed.
Added lock on sound for hunter.
Added the behavior for swarm to hover around and protect their master by default.
Added command to lock swarm patrol area.
Added command to unlock swarm patrol area.
Added trails to swarm flight paths.
Changed command line interface to be case insensitive.
Fixed issue that caused AI to walk through solid walls.
Fixed issue that caused harvesters to become trapped in trees.
Fixed bug where disabling a harvester prior to payload drop off would result in an empty resource pod.
Fixed bug where harvester would idly hover in one location.
Fixed bug that caused items that were left in containers to be lost after loading a game.
Fixed bug that caused hacked AI to be lost after loading a game.
Fixed bug that caused a loss in connection to hacked harvesters after loading a game.
Fixed bug with turret not working properly after loading a game.
Fixed issue with turret attacking its master after loading a game.
Fixed bug that caused negative health and player invincibility to occur in multiplayer.
Fixed bug that caused sound to not scale properly when using the in-game master volume slider.
Increased the size of radiation fields given off by nuclear cells.
Increased field of view for hunters.
Rescaled the boost given from the luck skill.
NOTE: Keep in mind that some of these changes will not take immediate effect on old save games. In the next update, I will work on further optimizing in-game performance as well as hopefully adding some new features and items to the gameplay. Cheers! -Touz
Source
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