Full notes
Full The Fifth Day update
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Repeated intro
Hello Everyone! Over the weekend I received a lot of useful feedback through email and from the forums. While I was unable to address all of the concerns in this first update, I did try to work out at least some of the more prominent issues. That said, I did read through all of your suggestions, and will work on incorporating more features and fixes in the future. Thanks to everybody who is helping in the early access process, you feedback is always appreciated :) Below is a list of changes for this update:
What changed
- Gameplay
- Maps
- Fixes
- Balance
The Fifth Day changes
Added basic interiors to 10 different building models. (I will work on expanding on this in the future)
Added customizable key bindings.
Added option to control master volume.
Added option to control grass draw distance.
Added option to control grass density.
Added option to control terrain basemap distance.
Added option to control tree draw distance.
Added option to control tree billboard start distance.
Fixed bug with ladders not working.
Fixed bug with day being added every time a game is loaded in freeplay.
Rescaled loot spawn probability.
Reduced visible effect of radiation accumulation.
Made warehouses by the NPP less overgrown with grass.
Slightly reduced radioactive field size of nuclear power cells.
Enemies should no longer spawn too close to the player.
Slightly reduced probability of encountering the hunter npc.
Decreased the hunter's accuracy.
Decreased the hunter's damage inflicted.
Slightly rescaled transmission efficiency. (e.g. you should move slightly faster when running only on power)
Increased radius of influence on hack tool.
Thanks again, and let me know how you feel about these changes. Cheers! -Touz
Source
Changelog.gg summarizes and formats this update. How we read updates.
